fixed attribute naming

This commit is contained in:
MasterGordon 2022-11-13 23:21:01 +01:00
parent 3945a492f7
commit 95744e9e33
3 changed files with 9 additions and 9 deletions

View File

@ -4,10 +4,10 @@ using mine2d.engine.system.annotations;
namespace mine2d.backend.interactor; namespace mine2d.backend.interactor;
[InteractorAttribute] [Interactor]
public class Breaking public class Breaking
{ {
[InteractionAttribute(InteractorKind.Hybrid, "tick")] [Interaction(InteractorKind.Hybrid, "tick")]
public static void TickHybrid() public static void TickHybrid()
{ {
var ctx = Context.Get(); var ctx = Context.Get();
@ -35,7 +35,7 @@ public class Breaking
); );
} }
[InteractionAttribute(InteractorKind.Server, "break")] [Interaction(InteractorKind.Server, "break")]
public static void BreakServer(BreakPacket packet) public static void BreakServer(BreakPacket packet)
{ {
var ctx = Context.Get(); var ctx = Context.Get();

View File

@ -4,10 +4,10 @@ using mine2d.state;
namespace mine2d.backend.interactor; namespace mine2d.backend.interactor;
[InteractorAttribute] [Interactor]
public class Connect public class Connect
{ {
[InteractionAttribute(InteractorKind.Server, "connect")] [Interaction(InteractorKind.Server, "connect")]
public static void ConnectServer(ConnectPacket packet) public static void ConnectServer(ConnectPacket packet)
{ {
var ctx = Context.Get(); var ctx = Context.Get();

View File

@ -4,10 +4,10 @@ using mine2d.engine.system.annotations;
namespace mine2d.backend.interactor; namespace mine2d.backend.interactor;
[InteractorAttribute] [Interactor]
public class Move public class Move
{ {
[InteractionAttribute(InteractorKind.Hybrid, "move")] [Interaction(InteractorKind.Hybrid, "move")]
public static void MoveHybrid(MovePacket packet) public static void MoveHybrid(MovePacket packet)
{ {
var ctx = Context.Get(); var ctx = Context.Get();
@ -18,7 +18,7 @@ public class Move
} }
} }
[InteractionAttribute(InteractorKind.Hybrid, "tick")] [Interaction(InteractorKind.Hybrid, "tick")]
public static void TickHybrid() public static void TickHybrid()
{ {
var ctx = Context.Get(); var ctx = Context.Get();
@ -26,7 +26,7 @@ public class Move
ctx.GameState.Players.ForEach(PlayerEntity.Collide); ctx.GameState.Players.ForEach(PlayerEntity.Collide);
} }
[InteractionAttribute(InteractorKind.Client, "tick")] [Interaction(InteractorKind.Client, "tick")]
public static void SelfMovedClient() public static void SelfMovedClient()
{ {
var camera = Context.Get().FrontendGameState.Camera; var camera = Context.Get().FrontendGameState.Camera;