29 lines
764 B
C#
29 lines
764 B
C#
using mine2d.backend.data;
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using mine2d.engine.system.annotations;
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using mine2d.state;
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namespace mine2d.backend.interactor;
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[Interactor]
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public class Connect
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{
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[Interaction(InteractorKind.Server, "connect")]
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public static void ConnectServer(ConnectPacket packet)
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{
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var ctx = Context.Get();
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var player = ctx.GameState.Players.Find(p => p.Name == packet.PlayerName);
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if (player == null)
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{
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ctx.GameState.Players.Add(
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new Player
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{
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Name = packet.PlayerName,
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Id = packet.PlayerGuid,
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Position = new Vector2(20, 16 * 16),
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Movement = new Vector2(0, 0)
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}
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);
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}
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}
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}
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