improved light texture
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parent
1e6c9d27a6
commit
64329df0bd
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@ -12,7 +12,7 @@ public class WorldRenderer : IRenderer
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public WorldRenderer()
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public WorldRenderer()
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{
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{
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var rl = Context.Get().ResourceLoader;
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var rl = Context.Get().ResourceLoader;
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var (ptr, size) = rl.LoadToIntPtr("assets.light.png");
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var (ptr, size) = rl.LoadToIntPtr("assets.light2.png");
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var sdlBuffer = SDL_RWFromMem(ptr, size);
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var sdlBuffer = SDL_RWFromMem(ptr, size);
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var surface = IMG_Load_RW(sdlBuffer, 1);
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var surface = IMG_Load_RW(sdlBuffer, 1);
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this.light = Context.Get().Renderer.CreateTextureFromSurface(surface);
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this.light = Context.Get().Renderer.CreateTextureFromSurface(surface);
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