25 lines
883 B
C#
25 lines
883 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Mine2d.game.frontend.inventory;
|
|
|
|
public class WorkbenchInventory : Inventory
|
|
{
|
|
private IntPtr texture = IntPtr.Zero;
|
|
public override void Render()
|
|
{
|
|
var ctx = Context.Get();
|
|
if (this.texture == IntPtr.Zero)
|
|
{
|
|
this.texture = ctx.TextureFactory.LoadTexture("hud.workbench-inventory");
|
|
}
|
|
var (width, height) = ctx.Renderer.GetTextureSize(this.texture);
|
|
var (windowWidth, windowHeight) = (ctx.FrontendGameState.WindowWidth, ctx.FrontendGameState.WindowHeight);
|
|
var x = (windowWidth - width) / 2;
|
|
var y = (windowHeight - height) / 2;
|
|
var uiScale = ctx.FrontendGameState.Settings.UiScale;
|
|
ctx.Renderer.DrawTexture(this.texture, x, y, width * uiScale, height * uiScale);
|
|
}
|
|
} |