using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Mine2d.game.frontend.inventory; public class WorkbenchInventory : Inventory { private IntPtr texture = IntPtr.Zero; public override void Render() { var ctx = Context.Get(); if (this.texture == IntPtr.Zero) { this.texture = ctx.TextureFactory.LoadTexture("hud.workbench-inventory"); } var (width, height) = ctx.Renderer.GetTextureSize(this.texture); var (windowWidth, windowHeight) = (ctx.FrontendGameState.WindowWidth, ctx.FrontendGameState.WindowHeight); var x = (windowWidth - width) / 2; var y = (windowHeight - height) / 2; var uiScale = ctx.FrontendGameState.Settings.UiScale; ctx.Renderer.DrawTexture(this.texture, x, y, width * uiScale, height * uiScale); } }