Commit Graph

104 Commits

Author SHA1 Message Date
Dan Balasescu e6660f9474
Package `linux-arm64` and `linux-arm` builds 2024-05-18 13:51:51 +09:00
Susko3 99d1c0f9fa Update bindings to 661f2fc1fca76f79f536919fefe5887a875b6afb
Not too happy with the manually defined enums, but it'll do for now.
2024-05-15 20:05:52 +02:00
Susko3 9c37aaef6f Update `SDL_WINDOWPOS_` macro types
See https://wiki.libsdl.org/SDL3/README/migration#sdl_videoh
2024-04-28 14:39:37 +02:00
Susko3 80ed12b6a0 Add string-friendly overload for `SDL_SetClipboardData`
`string[]` marshalling is horrible to implement manually, so I'm using `LibraryImport`.
2024-04-23 14:45:12 +02:00
Dan Balasescu 59cb0158ba
Add desktop tests project
The primary purpose of this is to split out the handling of the native
libs. This is a consequence of using ProjectReference, and resolves the
following issues:

1. When compiling for iOS, it really doesn't like multiple files being
   included in the same output path. Example: all Windows SDL.dll files
   placed as SDL.dll in the output path.
2. Even if (1) was somehow resolved, the iOS build also doesn't like the
   linux-specific .so files being included.
3. As a consequence of (1), it's likely that the project already doesn't
   work on some configurations. For example, because win-x86 is
   specified as the last item, it will likely take precedence over all
   other versions.
4. It looks like `RuntimeIdentifier` is not project-transitive, against
   my expectations. I really want the project to both select the correct
   single native lib for the current platform, and also support
   compiling with a RID (`dotnet build -r ...`).

So now we only copy the correct lib to the output path, and don't do it
while packaging (not required).
2024-04-20 19:30:24 +09:00
Susko3 d35c803958 Regenerate SDL3 bindings
Includes changes up to commit:
a2eb2697a3

70ce808c09
is manually excluded to keep SDL_Keycode sane.
2024-04-17 18:37:09 +02:00
Susko3 c40e8b150c Inline `ensureTrailingNull()` 2024-04-17 13:37:11 +02:00
Susko3 42b32e36d5 Make `Utf8String.Raw` internal 2024-04-17 13:24:26 +02:00
Susko3 a6838a3f9f Use Utf8String directly in `fixed` statement 2024-04-17 13:24:23 +02:00
Dan Balasescu aab02bf6f9
Fix inspections 2024-04-17 12:08:38 +09:00
Susko3 8e0066d7f7 Remove unnecessary `UTF8GetBytes()` helper 2024-04-16 13:01:13 +02:00
Susko3 72a002ead0 Add `Utf8String`, sourcegen and tests 2024-04-16 12:59:17 +02:00
Susko3 e7c1d05fa6 Add helper for making null-terminated byte arrays 2024-04-15 20:27:41 +02:00
Susko3 b6a70cf162 Migrate custom patch to friendly overloads
Some changes are still required.
2024-04-15 19:40:55 +02:00
Susko3 3d9a45b53c Regenerate patch to resolve conflicts and include `base-commit`
Path formatted with
```sh
git format-patch --base HEAD^ HEAD^
```
2024-04-15 19:37:06 +02:00
Susko3 f1b7b2caf6 Update bindings to SDL commit 0429f5d6a36fc35b551bcc2acd4a40c2db6dab82 2024-04-15 19:37:01 +02:00
Dean Herbert 7aedf33f64
Merge pull request #2 from smoogipoo/add-native-build-workflow 2024-04-07 15:52:31 +08:00
Dan Balasescu 2872d65428
Fix native library path 2024-04-07 15:22:10 +09:00
Dan Balasescu ba77deb43d
Move NuGet config to final csproj 2024-04-07 15:17:29 +09:00
Dan Balasescu 4c72dd4cbb
Include native artifacts in package 2024-04-07 14:46:27 +09:00
Dan Balasescu 913afa5b4f
Refactorings + auto styling 2024-04-07 12:47:29 +09:00
Susko3 3edde48072 Add [MustDisposeResource] annoations to array helpers 2024-04-06 15:37:29 +02:00
Susko3 e85349e3fa Change SDL sources to use more proper types
This helps consumers avoid having to do ugly casts
as was previously done in `SDL_quit.cs`.

It's very important that the underlying type doesn't change
as that might break ABI compat.
2024-04-06 14:43:18 +02:00
Susko3 91cef07624 Add friendly `string?` overloads to C `(const) char *` functions
This is done by adding a `Unsafe_` prefix to `(const) char *` (C# `byte*`) functions.
I am using `string?` instead of `ReadOnlyMemory<byte>?` because the returned pointer can
get invalidated and cause memory-safety issues.

The returned pointer is automatically freed if the return type is `char *`.
I've checked that the documentation for all functions (except in SDL_stdinc.h)
requires calling `SDL_free()` on the pointer.
2024-04-06 14:36:36 +02:00
Susko3 c5e3181962 Add source generator for `ReadOnlySpan<byte>` overloads of C `const char *` functions 2024-04-06 14:24:33 +02:00
Susko3 75db9b16c1 Add memory safe IDisposable overloads to array-returning functions
This could be done with a source generator, but this is simpler.
2024-04-06 14:20:08 +02:00
Susko3 9a5d2e4dbc Add C# type-friendly properties/getters to some structs 2024-04-06 14:12:44 +02:00
Susko3 711e004ecd Add `PtrToStringUTF8()` for `byte *` 2024-04-06 14:08:42 +02:00
Susko3 702dc06a03 Add `void *` overload for `SDL_free()`
Useful as any pointer type can implicitly covert to void *.
2024-04-06 14:07:38 +02:00
Susko3 42b196611d Manually implement macro functions
All of these get "Function like macro definition records are not supported: [...] Generated bindings may be incomplete."
warnings when running ClangSharp.
2024-04-06 14:05:52 +02:00
Susko3 4b1a1e2102 Move `SDL_Keycode` typdef to global python script to avoid duplicate definition 2024-04-06 13:47:08 +02:00
Susko3 b97a553ed4 Remap `SDL_KeyCode` enum to `SDL_Keycode` typedef
This doesn't compile because of duplicate `SDL_Keycode` definition
2024-04-06 13:45:49 +02:00
Susko3 5747f163ac Manually implement endianness-specific audio formats 2024-04-06 13:42:10 +02:00
Susko3 37da786af0 Define `SDL_FUNCTION_POINTER_IS_VOID_POINTER` 2024-04-06 13:38:13 +02:00
Susko3 caa48201d3 Manually define broken constants 2024-04-06 13:33:00 +02:00
Susko3 9e44316535 Fix invalid `int` -> `SDL_bool` conversion by manually changing SDL headers 2024-04-06 13:33:00 +02:00
Susko3 409ecf7536 Add C# enum "typedefs" for C typedefs
This doesn't compile as ClangSharp fails to emit `unchecked`
in `SDL_pen.g.cs` and `SDL_touch.g.cs`.
And `(SDL_bool)` casts in `SDL_rect.g.cs`.
2024-04-06 13:32:55 +02:00
Susko3 dfe0d2533c Add `[Flags]` attribute to mask/flags enums 2024-04-06 12:58:35 +02:00
Susko3 a25b4be3b2 Add [UnsupportedOSPlatform("windows")] to `SDL_CreateThread()` functions
See commit: 72353a8ab9
2024-04-06 12:54:12 +02:00
Susko3 75a9cde3f8 Don't log potential typedef remappings
Produces a lot of noise about unused remappings (as we're processing a header at a time).
All remappings (except `SDL_JoystickGUID`) have been added.

`SDL_JoystickGUID` is a remapping of a struct, so it's harded to do programatically.
2024-04-06 12:37:14 +02:00
Susko3 dfe2b5b251 Remap C `void *` to C# `IntPtr` 2024-04-06 12:34:11 +02:00
Susko3 53f98fece1 Map C `char` to C# `byte` instead of `sbyte`
This matches .NET's UTF-8 `ReadOnlySpan<byte>` (see `SDL_hints.g.cs`).
2024-04-06 12:31:32 +02:00
Susko3 13b34fe88b Remap `wchar_t *` to `IntPtr`
These map to 16-bit `ushort` on windows, but are 32-bit on Unix.
2024-04-06 12:28:16 +02:00
Susko3 a2178e0022 Add recommended remapping for `SDL_hidapi.h` 2024-04-06 12:22:50 +02:00
Susko3 4ed850c6f3 Exclude `SDL_main()` from DllImport as it isn't exported by SDL3.dll 2024-04-06 01:59:38 +02:00
Susko3 52d13f2972 Add custom definition for win32 MSG struct
The win32 types are kinda cursed, but it makes it easy to copy&paste and check.
2024-04-06 01:42:45 +02:00
Susko3 ba561098e7 Fix missing <endian.h> when cross-compiling on windows
This works because SDL checks <endian.h> iff SDL_BYTEORDER isn't defined.
6ad390fc50/include/SDL3/SDL_endian.h (L58-L60)
2024-04-06 01:37:05 +02:00
Susko3 cef2e24326 Fix duplicate `XEvent` struct definitions 2024-04-06 01:34:10 +02:00
Susko3 2ccdcb04b3 Add platform specific generation for `SDL_main.h` and `SDL_system.h`
Doesn't compile because of duplicate `_XEvent` definitions.
Linux fails crossgen on Windows due to missing `endian.h`
2024-04-06 01:31:16 +02:00
Susko3 0fc701a1d9 Add simple check for generated functions
There are warnings for platform-specific functions.
2024-04-06 01:17:00 +02:00
Susko3 4fbe435cbe Fix errors in `SDL_stdinc.g.cs` with define magic 2024-04-06 01:00:29 +02:00
Susko3 efc9422f7c Fix errors in `SDL_pixels.g.cs` by specifying enum types 2024-04-06 01:00:29 +02:00
Susko3 72353a8ab9 Undefine _WIN32 to generate only platform-agnostic APIs
Probably needs similar undefines on Linux and macOS.

Notice that the signatures of `SDL_CreateThread` and `SDL_CreateThreadWithStackSize`
have changed.
2024-04-06 01:00:29 +02:00
Susko3 1512bef026 Initial SDL3-CS binding project with ClangSharp
The bindings don't yet compile. There are errors in SDL_pixels.g.cs, SDL_stdinc.g.cs and SDL_thread.g.cs,
a bunch of warnings about "Function like macro definition records are not supported",
and a few "Info: Potential missing remapping".

Built on SDL commit:
6ad390fc50
2024-04-06 00:57:07 +02:00