mirror of https://github.com/ppy/SDL3-CS.git
Merge pull request #2 from smoogipoo/add-native-build-workflow
This commit is contained in:
commit
7aedf33f64
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name: Build Native
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on:
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workflow_dispatch:
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inputs: {}
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# schedule:
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# - cron: '0 0 * * *'
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env:
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BUILD_TYPE: Release
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jobs:
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build:
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name: ${{ matrix.platform.name }}
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runs-on: ${{ matrix.platform.os }}
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strategy:
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fail-fast: false
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matrix:
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platform:
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- { name: win-x64, os: windows-latest, flags: -A x64 }
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- { name: win-x86, os: windows-latest, flags: -A Win32 }
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- { name: win-arm64, os: windows-latest, flags: -A ARM64 }
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- { name: linux-x64, os: ubuntu-20.04, flags: -GNinja, target_apt_arch: ":amd64" }
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- { name: linux-x86, os: ubuntu-20.04, flags: -GNinja, cmake_configure_env: CFLAGS=-m32 CXXFLAGS=-m32, target_apt_arch: ":i386" }
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- { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.14" }
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# NOTE: macOS 11.0 is the first released supported by Apple Silicon.
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- { name: osx-arm64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" }
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steps:
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- name: Setup Linux dependencies
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if: runner.os == 'Linux'
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run: |
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if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then
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sudo dpkg --add-architecture i386
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fi
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sudo apt-get update -y -qq
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if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then
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# Workaround GitHub's ubuntu-20.04 image issue <https://github.com/actions/virtual-environments/issues/4589>
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sudo apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7
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fi
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sudo apt-get install -y \
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gcc-multilib \
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g++-multilib \
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cmake \
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ninja-build \
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wayland-scanner++ \
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wayland-protocols \
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pkg-config${{ matrix.platform.target_apt_arch }} \
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libasound2-dev${{ matrix.platform.target_apt_arch }} \
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libdbus-1-dev${{ matrix.platform.target_apt_arch }} \
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libegl1-mesa-dev${{ matrix.platform.target_apt_arch }} \
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libgl1-mesa-dev${{ matrix.platform.target_apt_arch }} \
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libgles2-mesa-dev${{ matrix.platform.target_apt_arch }} \
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libglu1-mesa-dev${{ matrix.platform.target_apt_arch }} \
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libibus-1.0-dev${{ matrix.platform.target_apt_arch }} \
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libpulse-dev${{ matrix.platform.target_apt_arch }} \
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libsndio-dev${{ matrix.platform.target_apt_arch }} \
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libudev-dev${{ matrix.platform.target_apt_arch }} \
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libwayland-dev${{ matrix.platform.target_apt_arch }} \
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libx11-dev${{ matrix.platform.target_apt_arch }} \
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libxcursor-dev${{ matrix.platform.target_apt_arch }} \
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libxext-dev${{ matrix.platform.target_apt_arch }} \
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libxi-dev${{ matrix.platform.target_apt_arch }} \
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libxinerama-dev${{ matrix.platform.target_apt_arch }} \
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libxkbcommon-dev${{ matrix.platform.target_apt_arch }} \
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libxrandr-dev${{ matrix.platform.target_apt_arch }} \
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libxss-dev${{ matrix.platform.target_apt_arch }} \
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libxt-dev${{ matrix.platform.target_apt_arch }} \
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libxv-dev${{ matrix.platform.target_apt_arch }} \
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libxxf86vm-dev${{ matrix.platform.target_apt_arch }} \
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libdrm-dev${{ matrix.platform.target_apt_arch }} \
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libgbm-dev${{ matrix.platform.target_apt_arch }} \
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libpulse-dev${{ matrix.platform.target_apt_arch }}
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- uses: actions/checkout@v4
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with:
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repository: 'libsdl-org/SDL'
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ref: 'main'
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- uses: actions/checkout@v4
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with:
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path: 'SDL3-CS'
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- name: Configure CMake
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run: ${{ matrix.platform.cmake_configure_env }} cmake -B build ${{ matrix.platform.flags }} -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
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- name: Build
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run: cmake --build build/ --config Release
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- name: Install (Windows)
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run: cmake --install build/ --prefix install_output --config Release
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if: runner.os == 'Windows'
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- name: Install
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run: sudo cmake --install build/ --prefix install_output --config Release
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if: runner.os != 'Windows'
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- name: Prepare release directory (Windows)
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run: mkdir -Force SDL3-CS/native/${{ matrix.platform.name }}
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if: runner.os == 'Windows'
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- name: Prepare release directory
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run: mkdir -p SDL3-CS/native/${{ matrix.platform.name }}
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if: runner.os != 'Windows'
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- name: Prepare release (Windows)
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run: cp install_output/bin/SDL3.dll SDL3-CS/native/${{ matrix.platform.name }}/SDL3.dll
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if: runner.os == 'Windows'
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- name: Prepare release (Linux)
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run: cp install_output/lib/libSDL3.so SDL3-CS/native/${{ matrix.platform.name }}/libSDL3.so
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if: runner.os == 'Linux'
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- name: Prepare release (macOS)
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run: cp install_output/lib/libSDL3.dylib SDL3-CS/native/${{ matrix.platform.name }}/libSDL3.dylib
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if: runner.os == 'macOS'
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- name: Create pull request
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uses: peter-evans/create-pull-request@v6
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with:
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commit-message: Update ${{ matrix.platform.name }} SDL binaries
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title: Update ${{ matrix.platform.name }} SDL binaries
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body: This PR has been auto-generated to update the ${{ matrix.platform.name }} SDL binaries.
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branch: update-${{ matrix.platform.name }}-binaries
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path: 'SDL3-CS'
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env:
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ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'
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build-ios:
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name: ios
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v4
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with:
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repository: 'libsdl-org/SDL'
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ref: 'main'
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- uses: actions/checkout@v4
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with:
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path: 'SDL3-CS'
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- name: Build (iOS)
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run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target SDL3.xcframework -configuration Release
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- name: Prepare release directory (iOS)
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run: mkdir -p SDL3-CS/native/ios
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- name: Prepare release (iOS)
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run: |
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mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework;
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mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework;
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cp Xcode/SDL/build/SDL3.xcframework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/Info.plist;
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cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3;
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cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist;
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cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3;
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cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist;
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- name: Create pull request
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uses: peter-evans/create-pull-request@v6
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with:
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commit-message: Update iOS SDL binaries
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title: Update iOS SDL binaries
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body: This PR has been auto-genereated to update the iOS SDL binaries
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branch: update-ios-binaries
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path: 'SDL3-CS'
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env:
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ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'
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@ -28,4 +28,47 @@
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<PackageReference Include="JetBrains.Annotations" Version="2023.3.0" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="$(MSBuildThisFileDirectory)..\native\win-x64\SDL3.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/win-x64/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)..\native\win-arm64\SDL3.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/win-arm64/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)..\native\win-x86\SDL3.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/win-x86/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)..\native\osx-x64\libSDL3.dylib">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/osx-x64/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)..\native\osx-arm64\libSDL3.dylib">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/osx-arm64/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)..\native\linux-x64\libSDL3.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/linux-x64/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)..\native\linux-x86\libSDL3.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/linux-x86/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)..\native\ios\**\*">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<PackagePath>runtimes/ios/native</PackagePath>
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<Pack>true</Pack>
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</Content>
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</ItemGroup>
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</Project>
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