Merge pull request #179 from WizzardMaker/feature/sdl-libs

Adds support for sdl_image and sdl_ttf (also other libs)
This commit is contained in:
Dan Balasescu 2025-06-20 01:01:30 +09:00 committed by GitHub
commit ac2e352e81
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
30 changed files with 1448 additions and 42 deletions

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@ -21,13 +21,13 @@ jobs:
- { name: linux-x86, os: ubuntu-22.04, flags: -GNinja -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32", target_apt_arch: ":i386" }
- { name: linux-arm64, os: ubuntu-22.04-arm, flags: -GNinja, target_apt_arch: ":arm64", container: "arm64v8/ubuntu:22.04" }
- { name: linux-arm, os: ubuntu-22.04-arm, flags: -GNinja, target_apt_arch: ":armhf", container: "arm32v7/ubuntu:22.04" }
- { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 }
- { name: osx-x64, os: macos-13, flags: -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 }
# NOTE: macOS 11.0 is the first released supported by Apple Silicon.
- { name: osx-arm64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 }
steps:
- uses: actions/checkout@v4
with:
submodules: true
submodules: recursive
- name: Build (Linux ARM)
if: contains(matrix.platform.container, 'arm')

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@ -26,16 +26,16 @@ jobs:
uses: android-actions/setup-android@v3
- name: Install .NET workloads
run: dotnet workload restore SDL3-CS/SDL3-CS.csproj
run: dotnet workload restore
- name: Build & pack
run: dotnet pack SDL3-CS/SDL3-CS.csproj -c Release /p:Version=$(git describe --exact-match --tags HEAD)
run: dotnet pack -c Release /p:Version=$(git describe --exact-match --tags HEAD) -o artifacts
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: SDL3-CS
path: SDL3-CS/bin/Release/ppy.*.nupkg
name: Packages
path: artifacts/ppy.*.nupkg
- name: Publish tagged release to nuget.org
run: dotnet nuget push SDL3-CS/bin/Release/ppy.*.nupkg -s https://api.nuget.org/v3/index.json --api-key ${{secrets.NUGET_API_KEY}}
run: dotnet nuget push artifacts/ppy.*.nupkg -s https://api.nuget.org/v3/index.json --api-key ${{secrets.NUGET_API_KEY}}

8
.gitmodules vendored
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@ -1,3 +1,11 @@
[submodule "SDL"]
path = External/SDL
url = https://github.com/libsdl-org/SDL
[submodule "SDL_image"]
path = External/SDL_image
url = https://github.com/libsdl-org/SDL_image.git
branch = main
[submodule "SDL_ttf"]
path = External/SDL_ttf
url = https://github.com/libsdl-org/SDL_ttf.git
branch = main

4
External/.idea/encodings.xml vendored Normal file
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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

8
External/.idea/indexLayout.xml vendored Normal file
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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

60
External/.idea/misc.xml vendored Normal file
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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectUserFactors">
<factor id="completionFinishedType">
<dailyData date="26-06-2023">
<observation name="cancelled" value="31.0" />
<observation name="explicitSelect" value="7.0" />
</dailyData>
</factor>
<factor id="completionType">
<dailyData date="26-06-2023">
<observation name="BASIC" value="31.0" />
</dailyData>
</factor>
<factor id="completionUsage">
<dailyData date="26-06-2023">
<observation name="count" value="38.0" />
</dailyData>
</factor>
<factor id="itemPosition">
<dailyData date="26-06-2023">
<observation name="0" value="6.0" />
<observation name="86" value="1.0" />
</dailyData>
</factor>
<factor id="mnemonicsUsage">
<dailyData date="26-06-2023">
<observation name="total" value="7.0" />
<observation name="withMnemonics" value="0.0" />
</dailyData>
</factor>
<factor id="prefixLength">
<dailyData date="26-06-2023">
<observation name="21" value="1.0" />
<observation name="24" value="1.0" />
<observation name="26" value="1.0" />
<observation name="28" value="1.0" />
<observation name="29" value="2.0" />
<observation name="32" value="1.0" />
</dailyData>
</factor>
<factor id="prefixMatchingType">
<dailyData date="26-06-2023">
<observation name="GREEDY_WITH_CASE" value="4.0" />
<observation name="WORDS_FIRST_CHAR" value="1.0" />
</dailyData>
</factor>
<factor id="templatesUsage">
<dailyData date="26-06-2023">
<observation name="totalStartingWithPrefix" value="7.0" />
</dailyData>
</factor>
<factor id="timeBetweenTyping">
<dailyData date="26-06-2023">
<observation name="average" value="115.76087" />
<observation name="count" value="92.0" />
</dailyData>
</factor>
</component>
</project>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="singleClickDiffPreview" value="1" />
<option name="unhandledExceptionsIgnoreList" value="1" />
<option name="vcsConfiguration" value="3" />
</component>
</project>

1
External/SDL_image vendored Submodule

@ -0,0 +1 @@
Subproject commit 0d418a2a2dc562699854d9c2fc264304ec404e2c

1
External/SDL_ttf vendored Submodule

@ -0,0 +1 @@
Subproject commit 582c6957161d6cc4d3b09cae37744bdfe3700368

60
External/build.sh vendored
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@ -10,7 +10,11 @@ if [[ -z $NAME || -z $RUNNER_OS || -z $FLAGS ]]; then
exit 1
fi
SUDO=$(which sudo || exit 0)
if [[ $RUNNER_OS == 'Windows' ]]; then
SUDO=""
else
SUDO=$(which sudo || exit 0)
fi
export DEBIAN_FRONTEND=noninteractive
@ -69,6 +73,10 @@ if [[ $RUNNER_OS == 'Linux' ]]; then
libpulse-dev$TARGET_APT_ARCH \
libpipewire-0.3-dev$TARGET_APT_ARCH \
libdecor-0-dev$TARGET_APT_ARCH
git config --global --add safe.directory /workspace/External/SDL
git config --global --add safe.directory /workspace/External/SDL_image
git config --global --add safe.directory /workspace/External/SDL_ttf
fi
# Build SDL
@ -94,4 +102,54 @@ elif [[ $RUNNER_OS == 'macOS' ]]; then
cp SDL/install_output/lib/libSDL3.dylib ../native/$NAME/libSDL3.dylib
fi
# Use the correct CMAKE_PREFIX_PATH for SDL_image and SDL_ttf, probably due differences in Cmake versions
if [[ $RUNNER_OS == 'Windows' ]]; then
CMAKE_PREFIX_PATH="../SDL/install_output/cmake/"
elif [[ $RUNNER_OS == 'Linux' ]]; then
CMAKE_PREFIX_PATH="../SDL/install_output/lib/cmake/"
elif [[ $RUNNER_OS == 'macOS' ]]; then
CMAKE_PREFIX_PATH="../SDL/install_output/lib/cmake/"
fi
# Build SDL_image
pushd SDL_image
git reset --hard HEAD
# -DSDLIMAGE_AVIF=OFF is used because windows requires special setup to build avif support (nasm)
# TODO: Add support for avif on windows (VisualC script uses dynamic imports)
cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DSDLIMAGE_AVIF=OFF
cmake --build build/ --config Release
$SUDO cmake --install build/ --prefix install_output --config Release
popd
# Move build lib into correct folders
if [[ $RUNNER_OS == 'Windows' ]]; then
cp SDL_image/install_output/bin/SDL3_image.dll ../native/$NAME/SDL3_image.dll
cp SDL_image/install_output/bin/libwebp.dll ../native/$NAME/libwebp.dll
cp SDL_image/install_output/bin/libwebpdemux.dll ../native/$NAME/libwebpdemux.dll
cp SDL_image/install_output/bin/tiff.dll ../native/$NAME/tiff.dll
elif [[ $RUNNER_OS == 'Linux' ]]; then
cp SDL_image/install_output/lib/libSDL3_image.so ../native/$NAME/libSDL3_image.so
# TODO: find out if webp, etc. are also needed on linux here
elif [[ $RUNNER_OS == 'macOS' ]]; then
cp SDL_image/install_output/lib/libSDL3_image.dylib ../native/$NAME/libSDL3_image.dylib
# TODO: find out if webp, etc. are also needed on macOS here
fi
# Build SDL_ttf
pushd SDL_ttf
git reset --hard HEAD
cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DCMAKE_POLICY_VERSION_MINIMUM=3.5
cmake --build build/ --config Release
$SUDO cmake --install build/ --prefix install_output --config Release
popd
# Move build lib into correct folders
if [[ $RUNNER_OS == 'Windows' ]]; then
cp SDL_ttf/install_output/bin/SDL3_ttf.dll ../native/$NAME/SDL3_ttf.dll
elif [[ $RUNNER_OS == 'Linux' ]]; then
cp SDL_ttf/install_output/lib/libSDL3_ttf.so ../native/$NAME/libSDL3_ttf.so
elif [[ $RUNNER_OS == 'macOS' ]]; then
cp SDL_ttf/install_output/lib/libSDL3_ttf.dylib ../native/$NAME/libSDL3_ttf.dylib
fi
popd

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@ -3,6 +3,8 @@
"path": "SDL3-CS.sln",
"projects": [
"SDL3-CS\\SDL3-CS.csproj",
"SDL3_ttf-CS\\SDL3_ttf-CS.csproj",
"SDL3_image-CS\\SDL3_image-CS.csproj",
"SDL3-CS.SourceGeneration\\SDL3-CS.SourceGeneration.csproj",
"SDL3-CS.Tests\\SDL3-CS.Tests.csproj",
"SDL3-CS.Tests.Android\\SDL3-CS.Tests.Android.csproj"

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@ -3,6 +3,8 @@
"path": "SDL3-CS.sln",
"projects": [
"SDL3-CS\\SDL3-CS.csproj",
"SDL3_ttf-CS\\SDL3_ttf-CS.csproj",
"SDL3_image-CS\\SDL3_image-CS.csproj",
"SDL3-CS.SourceGeneration\\SDL3-CS.SourceGeneration.csproj",
"SDL3-CS.Tests\\SDL3-CS.Tests.csproj",
"SDL3-CS.Tests.Desktop\\SDL3-CS.Tests.Desktop.csproj"

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
@ -32,9 +33,14 @@ using System;
foreach (var kvp in finder.Methods)
{
if (kvp.Value.Count == 0)
return;
string filename = kvp.Key;
var foundMethods = kvp.Value;
string className = ClassNameFromMethod(foundMethods.First().NativeMethod);
var result = new StringBuilder();
result.Append(file_header);
result.Append(
@ -42,7 +48,7 @@ using System;
SyntaxFactory.IdentifierName("SDL"))
.WithMembers(
SyntaxFactory.SingletonList<MemberDeclarationSyntax>(
SyntaxFactory.ClassDeclaration("SDL3")
SyntaxFactory.ClassDeclaration(className)
.WithModifiers(
SyntaxFactory.TokenList(
SyntaxFactory.Token(SyntaxKind.UnsafeKeyword),
@ -54,6 +60,16 @@ using System;
}
}
private static string ClassNameFromMethod(MethodDeclarationSyntax methodNode)
{
if (methodNode.Parent is ClassDeclarationSyntax classDeclaration)
{
return classDeclaration.Identifier.Text;
}
return "SDL3"; // fallback!
}
private static MemberDeclarationSyntax makeFriendlyMethod(GeneratedMethod gm)
{
var returnType = gm.RequiredChanges.HasFlag(Changes.ChangeReturnTypeToString)

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@ -15,14 +15,31 @@ namespace SDL.SourceGeneration
{
public readonly Dictionary<string, List<GeneratedMethod>> Methods = new Dictionary<string, List<GeneratedMethod>>();
private static readonly string[] sdlPrefixes = ["SDL_", "TTF_", "IMG_"];
/// <summary>
/// Checks whether the method is from any SDL library.
/// It identifies those by checking the SDL prefix in the method name.
/// </summary>
private static bool IsMethodFromSDL(MethodDeclarationSyntax methodNode)
{
foreach (string prefix in sdlPrefixes)
{
if (methodNode.Identifier.ValueText.StartsWith(prefix, StringComparison.Ordinal))
return true;
}
return false;
}
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
if (syntaxNode is MethodDeclarationSyntax method)
{
string name = method.Identifier.ValueText;
bool isUnsafe = name.StartsWith($"{Helper.UnsafePrefix}SDL_", StringComparison.Ordinal);
bool isUnsafe = name.StartsWith(Helper.UnsafePrefix, StringComparison.Ordinal);
if (!name.StartsWith("SDL_", StringComparison.Ordinal) && !isUnsafe)
if (!IsMethodFromSDL(method) && !isUnsafe)
return;
if (method.ParameterList.Parameters.Any(p => p.Identifier.IsKind(SyntaxKind.ArgListKeyword)))

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@ -11,6 +11,10 @@
<ApplicationId>SDL.Tests.Android</ApplicationId>
</PropertyGroup>
<PropertyGroup Label="NuGet">
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SDL3-CS.Tests\SDL3-CS.Tests.csproj"/>
</ItemGroup>

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@ -8,6 +8,10 @@
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Label="NuGet">
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SDL3-CS.Tests\SDL3-CS.Tests.csproj"/>
</ItemGroup>

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-ios</TargetFramework>
@ -11,6 +11,10 @@
<CodesignKey>iPhone Developer</CodesignKey>
</PropertyGroup>
<PropertyGroup Label="NuGet">
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SDL3-CS.Tests\SDL3-CS.Tests.csproj" PrivateAssets="all"/>
</ItemGroup>

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@ -10,6 +10,10 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<PropertyGroup Label="NuGet">
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0"/>
<PackageReference Include="NUnit" Version="3.13.3"/>

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@ -3,6 +3,8 @@
"path": "SDL3-CS.sln",
"projects": [
"SDL3-CS\\SDL3-CS.csproj",
"SDL3_ttf-CS\\SDL3_ttf-CS.csproj",
"SDL3_image-CS\\SDL3_image-CS.csproj",
"SDL3-CS.SourceGeneration\\SDL3-CS.SourceGeneration.csproj",
"SDL3-CS.Tests\\SDL3-CS.Tests.csproj",
"SDL3-CS.Tests.iOS\\SDL3-CS.Tests.iOS.csproj"

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@ -25,6 +25,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SDL3-CS.Tests.iOS", "SDL3-C
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SDL3-CS.Tests.Desktop", "SDL3-CS.Tests.Desktop\SDL3-CS.Tests.Desktop.csproj", "{7E8D719A-5B69-43B7-A9D5-385B6FE7F411}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SDL3_ttf-CS", "SDL3_ttf-CS\SDL3_ttf-CS.csproj", "{8E37EB82-ACC4-4656-A6E5-DB298AE72066}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SDL3_image-CS", "SDL3_image-CS\SDL3_image-CS.csproj", "{A0D6FC5F-BA26-4298-ABF0-234D2481E323}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -55,6 +59,14 @@ Global
{7E8D719A-5B69-43B7-A9D5-385B6FE7F411}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7E8D719A-5B69-43B7-A9D5-385B6FE7F411}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7E8D719A-5B69-43B7-A9D5-385B6FE7F411}.Release|Any CPU.Build.0 = Release|Any CPU
{8E37EB82-ACC4-4656-A6E5-DB298AE72066}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8E37EB82-ACC4-4656-A6E5-DB298AE72066}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8E37EB82-ACC4-4656-A6E5-DB298AE72066}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8E37EB82-ACC4-4656-A6E5-DB298AE72066}.Release|Any CPU.Build.0 = Release|Any CPU
{A0D6FC5F-BA26-4298-ABF0-234D2481E323}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A0D6FC5F-BA26-4298-ABF0-234D2481E323}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A0D6FC5F-BA26-4298-ABF0-234D2481E323}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A0D6FC5F-BA26-4298-ABF0-234D2481E323}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -4,3 +4,7 @@
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("SDL3-CS.Tests")]
// Allow access to internal CodeGen members (e.g. NativeTypeNameAttribute, etc.) for SDL sister projects:
[assembly: InternalsVisibleTo("SDL3_ttf-CS")]
[assembly: InternalsVisibleTo("SDL3_image-CS")]

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@ -75,8 +75,8 @@
<PackagePath>runtimes/linux-arm/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\ios\**\*">
<PackagePath>runtimes/ios/native</PackagePath>
<None Include="$(MSBuildThisFileDirectory)..\native\ios\SDL3.xcframework\**\*">
<PackagePath>runtimes/ios/native/SDL3.xcframework</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\android\armeabi-v7a\libSDL3.so">

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@ -34,8 +34,14 @@ unsafe_prefix = "Unsafe_"
repository_root = pathlib.Path(__file__).resolve().parents[1]
SDL_root = repository_root / "External" / "SDL"
SDL_include_root = SDL_root / "include"
SDL_lib_root = "External"
SDL_libs = ["SDL", "SDL_image", "SDL_ttf"]
SDL_lib_include_root = {
"SDL3": SDL_lib_root + "/SDL/include",
"SDL3_image": SDL_lib_root + "/SDL_image/include",
"SDL3_ttf": SDL_lib_root + "/SDL_ttf/include"
}
SDL3_header_base = "SDL3" # base folder of header files
csproj_root = repository_root / "SDL3-CS"
@ -44,12 +50,13 @@ csproj_root = repository_root / "SDL3-CS"
class Header:
"""Represents a SDL header file that is used in ClangSharp generation."""
def __init__(self, base: str, name: str, output_suffix=None):
assert base == SDL3_header_base
def __init__(self, base: str, name: str, folder: str, output_suffix=None):
assert base in SDL_lib_include_root
assert name.startswith("SDL")
assert not name.endswith(".h")
self.base = base
self.name = name
self.folder = folder
self.output_suffix = output_suffix
def __str__(self):
@ -60,28 +67,28 @@ class Header:
return f"{self.name}.h"
def input_file(self):
"""Input header file relative to SDL_include_root."""
return f"{self.base}/{self.name}.h"
"""Input header file relative to repository_root."""
return f"{self.folder}/{self.base}/{self.name}.h"
def output_file(self):
"""Location of generated C# file."""
if self.output_suffix is None:
return csproj_root / f"{self.base}/ClangSharp/{self.name}.g.cs"
return repository_root / f"{self.base}-CS" / f"{self.base}/ClangSharp/{self.name}.g.cs"
else:
return csproj_root / f"{self.base}/ClangSharp/{self.name}.{self.output_suffix}.g.cs"
return repository_root / f"{self.base}-CS" / f"{self.base}/ClangSharp/{self.name}.{self.output_suffix}.g.cs"
def rsp_files(self):
"""Location of ClangSharp response files."""
yield csproj_root / f"{self.base}/{self.name}.rsp"
yield repository_root / f"{self.base}-CS" / f"{self.base}/{self.name}.rsp"
if self.output_suffix is not None:
yield csproj_root / f"{self.base}/{self.name}.{self.output_suffix}.rsp"
yield repository_root / f"{self.base}-CS" / f"{self.base}/{self.name}.{self.output_suffix}.rsp"
def cs_file(self):
"""Location of the manually-written C# file that implements some parts of the header."""
if self.output_suffix is None:
return csproj_root / f"{self.base}/{self.name}.cs"
return repository_root / f"{self.base}-CS" / f"{self.base}/{self.name}.cs"
else:
return csproj_root / f"{self.base}/{self.name}.{self.output_suffix}.cs"
return repository_root / f"{self.base}-CS" / f"{self.base}/{self.name}.{self.output_suffix}.cs"
def make_header_fuzzy(s: str) -> Header:
@ -99,14 +106,14 @@ def make_header_fuzzy(s: str) -> Header:
if name.endswith(".h"):
name = name.replace(".h", "")
return Header(base, name)
return Header(base, name, SDL_lib_include_root[base])
def add(s: str):
base, name = s.split("/")
assert s.endswith(".h")
name = name.replace(".h", "")
return Header(base, name)
return Header(base, name, SDL_lib_include_root[base])
headers = [
@ -162,22 +169,26 @@ headers = [
add("SDL3/SDL_version.h"),
add("SDL3/SDL_video.h"),
add("SDL3/SDL_vulkan.h"),
add("SDL3_image/SDL_image.h"),
add("SDL3_ttf/SDL_ttf.h"),
add("SDL3_ttf/SDL_textengine.h"),
]
def prepare_sdl_source():
subprocess.run([
"git",
"reset",
"--hard",
"HEAD"
], cwd=SDL_root)
for lib in SDL_libs:
subprocess.run([
"git",
"reset",
"--hard",
"HEAD"
], cwd=repository_root / SDL_lib_root / lib)
def get_sdl_api_dump():
subprocess.run([
sys.executable,
SDL_root / "src" / "dynapi" / "gendynapi.py",
repository_root / SDL_lib_root / "SDL" / "src" / "dynapi" / "gendynapi.py",
"--dump"
])
@ -212,7 +223,7 @@ def check_generated_functions(sdl_api, header, generated_file_paths):
print(f"[⚠️ Warning] Function {name} not found in generated files:", *generated_file_paths)
defined_constant_regex = re.compile(r"\[Constant]\s*public (const|static readonly) \w+ (SDL_\w+) = ", re.MULTILINE)
defined_constant_regex = re.compile(r"\[Constant]\s*public (const|static readonly) \w+ (\w+_\w+) = ", re.MULTILINE)
def get_manually_written_symbols(header):
@ -223,11 +234,10 @@ def get_manually_written_symbols(header):
text = f.read()
for match in defined_constant_regex.finditer(text):
m = match.group(2)
assert m.startswith("SDL_")
yield m
typedef_enum_regex = re.compile(r"\[Typedef]\s*public enum (SDL_\w+)", re.MULTILINE)
typedef_enum_regex = re.compile(r"\[Typedef]\s*public enum (\w+_\w+)", re.MULTILINE)
def get_typedefs():
@ -252,10 +262,10 @@ base_command = [
"windows-types",
"generate-macro-bindings",
"--file-directory", SDL_include_root,
"--include-directory", SDL_include_root,
"--libraryPath", "SDL3",
"--methodClassName", "SDL3",
"--file-directory", repository_root,
"--include-directory", repository_root / SDL_lib_include_root["SDL3"],
"--include-directory", repository_root / SDL_lib_include_root["SDL3_image"],
"--include-directory", repository_root / SDL_lib_include_root["SDL3_ttf"],
"--namespace", "SDL",
"--remap",
@ -297,6 +307,9 @@ def run_clangsharp(command, header: Header):
cmd = command + [
"--file", header.input_file(),
"--output", header.output_file(),
"--libraryPath", header.base,
"--methodClassName", header.base,
]
for rsp in header.rsp_files():

View File

@ -0,0 +1,125 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>SDL</RootNamespace>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>$(NoWarn);SYSLIB1054;CA1401</NoWarn>
</PropertyGroup>
<PropertyGroup Label="NuGet">
<Authors>ppy Pty Ltd</Authors>
<Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2024 ppy Pty Ltd</Copyright>
<Product>ppy.SDL3_image-CS</Product>
<PackageId>ppy.SDL3_image-CS</PackageId>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://github.com/ppy/SDL3-CS</PackageProjectUrl>
<RepositoryUrl>https://github.com/ppy/SDL3-CS</RepositoryUrl>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SDL3-CS.SourceGeneration\SDL3-CS.SourceGeneration.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
<ProjectReference Include="..\SDL3-CS\SDL3-CS.csproj"/>
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x64\SDL3_image.dll">
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-arm64\SDL3_image.dll">
<PackagePath>runtimes/win-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x86\SDL3_image.dll">
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x64\libwebp.dll">
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-arm64\libwebp.dll">
<PackagePath>runtimes/win-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x86\libwebp.dll">
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x64\libwebpdemux.dll">
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-arm64\libwebpdemux.dll">
<PackagePath>runtimes/win-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x86\libwebpdemux.dll">
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x64\tiff.dll">
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-arm64\tiff.dll">
<PackagePath>runtimes/win-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x86\tiff.dll">
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\osx-x64\libSDL3_image.dylib">
<PackagePath>runtimes/osx-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\osx-arm64\libSDL3_image.dylib">
<PackagePath>runtimes/osx-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\linux-x64\libSDL3_image.so">
<PackagePath>runtimes/linux-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\linux-x86\libSDL3_image.so">
<PackagePath>runtimes/linux-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\linux-arm64\libSDL3_image.so">
<PackagePath>runtimes/linux-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\linux-arm\libSDL3_image.so">
<PackagePath>runtimes/linux-arm/native</PackagePath>
<Pack>true</Pack>
</None>
<!-- Todo: Build these platforms with the CI script:
<None Include="$(MSBuildThisFileDirectory)..\native\ios\SDL3_image.xcframework\**\*">
<PackagePath>runtimes/ios/native/SDL3.xcframework</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\android\armeabi-v7a\libSDL3_image.so">
<PackagePath>runtimes/android-arm/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\android\arm64-v8a\libSDL3_image.so">
<PackagePath>runtimes/android-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\android\x86_64\libSDL3_image.so">
<PackagePath>runtimes/android-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\android\x86\libSDL3_image.so">
<PackagePath>runtimes/android-x86/native</PackagePath>
<Pack>true</Pack>
</None>
-->
</ItemGroup>
</Project>

View File

@ -0,0 +1,279 @@
/*
<auto-generated/>
C# bindings for Simple DirectMedia Layer.
Original copyright notice of input files:
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System.Runtime.InteropServices;
namespace SDL
{
public unsafe partial struct IMG_Animation
{
public int w;
public int h;
public int count;
public SDL_Surface** frames;
public int* delays;
}
public static unsafe partial class SDL3_image
{
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int IMG_Version();
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern IMG_InitFlags IMG_Init(IMG_InitFlags flags);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void IMG_Quit();
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadTyped_IO(SDL_IOStream* src, [NativeTypeName("bool")] SDLBool closeio, [NativeTypeName("const char *")] byte* type);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_Load([NativeTypeName("const char *")] byte* file);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_Load_IO(SDL_IOStream* src, [NativeTypeName("bool")] SDLBool closeio);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Texture* IMG_LoadTexture(SDL_Renderer* renderer, [NativeTypeName("const char *")] byte* file);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Texture* IMG_LoadTexture_IO(SDL_Renderer* renderer, SDL_IOStream* src, [NativeTypeName("bool")] SDLBool closeio);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Texture* IMG_LoadTextureTyped_IO(SDL_Renderer* renderer, SDL_IOStream* src, [NativeTypeName("bool")] SDLBool closeio, [NativeTypeName("const char *")] byte* type);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isAVIF(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isICO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isCUR(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isBMP(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isGIF(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isJPG(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isJXL(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isLBM(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isPCX(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isPNG(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isPNM(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isSVG(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isQOI(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isTIF(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isXCF(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isXPM(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isXV(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_isWEBP(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadAVIF_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadICO_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadCUR_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadBMP_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadGIF_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadJPG_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadJXL_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadLBM_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadPCX_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadPNG_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadPNM_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadSVG_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadQOI_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadTGA_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadTIF_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadXCF_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadXPM_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadXV_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadWEBP_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_LoadSizedSVG_IO(SDL_IOStream* src, int width, int height);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_ReadXPMFromArray([NativeTypeName("char **")] byte** xpm);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* IMG_ReadXPMFromArrayToRGB888([NativeTypeName("char **")] byte** xpm);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_SaveAVIF(SDL_Surface* surface, [NativeTypeName("const char *")] byte* file, int quality);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_SaveAVIF_IO(SDL_Surface* surface, SDL_IOStream* dst, int closeio, int quality);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_SavePNG(SDL_Surface* surface, [NativeTypeName("const char *")] byte* file);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_SavePNG_IO(SDL_Surface* surface, SDL_IOStream* dst, int closeio);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_SaveJPG(SDL_Surface* surface, [NativeTypeName("const char *")] byte* file, int quality);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool IMG_SaveJPG_IO(SDL_Surface* surface, SDL_IOStream* dst, int closeio, int quality);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern IMG_Animation* IMG_LoadAnimation([NativeTypeName("const char *")] byte* file);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern IMG_Animation* IMG_LoadAnimation_IO(SDL_IOStream* src, [NativeTypeName("bool")] SDLBool closeio);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern IMG_Animation* IMG_LoadAnimationTyped_IO(SDL_IOStream* src, [NativeTypeName("bool")] SDLBool closeio, [NativeTypeName("const char *")] byte* type);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void IMG_FreeAnimation(IMG_Animation* anim);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern IMG_Animation* IMG_LoadGIFAnimation_IO(SDL_IOStream* src);
[DllImport("SDL3_image", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern IMG_Animation* IMG_LoadWEBPAnimation_IO(SDL_IOStream* src);
[NativeTypeName("#define SDL_IMAGE_MAJOR_VERSION 3")]
public const int SDL_IMAGE_MAJOR_VERSION = 3;
[NativeTypeName("#define SDL_IMAGE_MINOR_VERSION 1")]
public const int SDL_IMAGE_MINOR_VERSION = 1;
[NativeTypeName("#define SDL_IMAGE_MICRO_VERSION 0")]
public const int SDL_IMAGE_MICRO_VERSION = 0;
[NativeTypeName("#define IMG_INIT_JPG 0x00000001")]
public const int IMG_INIT_JPG = 0x00000001;
[NativeTypeName("#define IMG_INIT_PNG 0x00000002")]
public const int IMG_INIT_PNG = 0x00000002;
[NativeTypeName("#define IMG_INIT_TIF 0x00000004")]
public const int IMG_INIT_TIF = 0x00000004;
[NativeTypeName("#define IMG_INIT_WEBP 0x00000008")]
public const int IMG_INIT_WEBP = 0x00000008;
[NativeTypeName("#define IMG_INIT_JXL 0x00000010")]
public const int IMG_INIT_JXL = 0x00000010;
[NativeTypeName("#define IMG_INIT_AVIF 0x00000020")]
public const int IMG_INIT_AVIF = 0x00000020;
}
}

View File

@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace SDL
{
[Flags]
[Typedef]
public enum IMG_InitFlags : int
{
IMG_INIT_JPG = SDL3_image.IMG_INIT_JPG,
IMG_INIT_PNG = SDL3_image.IMG_INIT_PNG,
IMG_INIT_TIF = SDL3_image.IMG_INIT_TIF,
IMG_INIT_WEBP = SDL3_image.IMG_INIT_WEBP,
IMG_INIT_JXL = SDL3_image.IMG_INIT_JXL,
IMG_INIT_AVIF = SDL3_image.IMG_INIT_AVIF,
}
public static unsafe partial class SDL3_image
{
[Constant]
public static readonly int SDL_IMAGE_VERSION = SDL3.SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_MICRO_VERSION);
}
}

View File

@ -0,0 +1,89 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>SDL</RootNamespace>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>$(NoWarn);SYSLIB1054;CA1401</NoWarn>
</PropertyGroup>
<PropertyGroup Label="NuGet">
<Authors>ppy Pty Ltd</Authors>
<Company>ppy Pty Ltd</Company>
<Copyright>Copyright (c) 2024 ppy Pty Ltd</Copyright>
<Product>ppy.SDL3_ttf-CS</Product>
<PackageId>ppy.SDL3_ttf-CS</PackageId>
<PackageReleaseNotes>Automated release.</PackageReleaseNotes>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://github.com/ppy/SDL3-CS</PackageProjectUrl>
<RepositoryUrl>https://github.com/ppy/SDL3-CS</RepositoryUrl>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SDL3-CS.SourceGeneration\SDL3-CS.SourceGeneration.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
<ProjectReference Include="..\SDL3-CS\SDL3-CS.csproj"/>
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x64\SDL3_ttf.dll">
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-arm64\SDL3_ttf.dll">
<PackagePath>runtimes/win-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x86\SDL3_ttf.dll">
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\osx-x64\libSDL3_ttf.dylib">
<PackagePath>runtimes/osx-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\osx-arm64\libSDL3_ttf.dylib">
<PackagePath>runtimes/osx-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\linux-x64\libSDL3_ttf.so">
<PackagePath>runtimes/linux-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\linux-x86\libSDL3_ttf.so">
<PackagePath>runtimes/linux-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\linux-arm64\libSDL3_ttf.so">
<PackagePath>runtimes/linux-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\linux-arm\libSDL3_ttf.so">
<PackagePath>runtimes/linux-arm/native</PackagePath>
<Pack>true</Pack>
</None>
<!-- Todo: Build these platforms with the CI script:
<None Include="$(MSBuildThisFileDirectory)..\native\ios\SDL3_ttf.xcframework\**\*">
<PackagePath>runtimes/ios/native/SDL3.xcframework</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\android\armeabi-v7a\libSDL3_ttf.so">
<PackagePath>runtimes/android-arm/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\android\arm64-v8a\libSDL3_ttf.so">
<PackagePath>runtimes/android-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\android\x86_64\libSDL3_ttf.so">
<PackagePath>runtimes/android-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\android\x86\libSDL3_ttf.so">
<PackagePath>runtimes/android-x86/native</PackagePath>
<Pack>true</Pack>
</None>
-->
</ItemGroup>
</Project>

View File

@ -0,0 +1,131 @@
/*
<auto-generated/>
C# bindings for Simple DirectMedia Layer.
Original copyright notice of input files:
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System;
using System.Runtime.InteropServices;
namespace SDL
{
public enum TTF_DrawCommand
{
TTF_DRAW_COMMAND_NOOP,
TTF_DRAW_COMMAND_FILL,
TTF_DRAW_COMMAND_COPY,
}
public partial struct TTF_FillOperation
{
public TTF_DrawCommand cmd;
public SDL_Rect rect;
}
public partial struct TTF_CopyOperation
{
public TTF_DrawCommand cmd;
public int text_offset;
[NativeTypeName("Uint32")]
public uint glyph_index;
public SDL_Rect src;
public SDL_Rect dst;
[NativeTypeName("void*")]
public IntPtr reserved;
}
[StructLayout(LayoutKind.Explicit)]
public partial struct TTF_DrawOperation
{
[FieldOffset(0)]
public TTF_DrawCommand cmd;
[FieldOffset(0)]
public TTF_FillOperation fill;
[FieldOffset(0)]
public TTF_CopyOperation copy;
}
public partial struct TTF_TextLayout
{
}
public unsafe partial struct TTF_TextData
{
public TTF_Font* font;
public SDL_FColor color;
[NativeTypeName("bool")]
public SDLBool needs_layout_update;
public TTF_TextLayout* layout;
public int x;
public int y;
public int w;
public int h;
public int num_ops;
public TTF_DrawOperation* ops;
public int num_clusters;
public TTF_SubString* clusters;
public SDL_PropertiesID props;
[NativeTypeName("bool")]
public SDLBool needs_engine_update;
public TTF_TextEngine* engine;
[NativeTypeName("void*")]
public IntPtr engine_text;
}
public unsafe partial struct TTF_TextEngine
{
[NativeTypeName("Uint32")]
public uint version;
[NativeTypeName("void*")]
public IntPtr userdata;
[NativeTypeName("bool (*)(void *, TTF_Text *)")]
public delegate* unmanaged[Cdecl]<IntPtr, TTF_Text*, SDLBool> CreateText;
[NativeTypeName("void (*)(void *, TTF_Text *)")]
public delegate* unmanaged[Cdecl]<IntPtr, TTF_Text*, void> DestroyText;
}
}

View File

@ -0,0 +1,502 @@
/*
<auto-generated/>
C# bindings for Simple DirectMedia Layer.
Original copyright notice of input files:
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System;
using System.Runtime.InteropServices;
namespace SDL
{
public partial struct TTF_Font
{
}
public enum TTF_HorizontalAlignment
{
TTF_HORIZONTAL_ALIGN_INVALID = -1,
TTF_HORIZONTAL_ALIGN_LEFT,
TTF_HORIZONTAL_ALIGN_CENTER,
TTF_HORIZONTAL_ALIGN_RIGHT,
}
public enum TTF_Direction
{
TTF_DIRECTION_LTR = 0,
TTF_DIRECTION_RTL,
TTF_DIRECTION_TTB,
TTF_DIRECTION_BTT,
}
public partial struct TTF_TextEngine
{
}
public partial struct TTF_TextData
{
}
public unsafe partial struct TTF_Text
{
[NativeTypeName("char *")]
public byte* text;
public int num_lines;
public int refcount;
public TTF_TextData* @internal;
}
public partial struct TTF_SubString
{
public TTF_SubStringFlags flags;
public int offset;
public int length;
public int line_index;
public int cluster_index;
public SDL_Rect rect;
}
public static unsafe partial class SDL3_ttf
{
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int TTF_Version();
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_GetFreeTypeVersion(int* major, int* minor, int* patch);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_GetHarfBuzzVersion(int* major, int* minor, int* patch);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_Init();
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_Font* TTF_OpenFont([NativeTypeName("const char *")] byte* file, float ptsize);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_Font* TTF_OpenFontIO(SDL_IOStream* src, [NativeTypeName("bool")] SDLBool closeio, float ptsize);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_Font* TTF_OpenFontWithProperties(SDL_PropertiesID props);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_PropertiesID TTF_GetFontProperties(TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("Uint32")]
public static extern uint TTF_GetFontGeneration(TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetFontSize(TTF_Font* font, float ptsize);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetFontSizeDPI(TTF_Font* font, float ptsize, int hdpi, int vdpi);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern float TTF_GetFontSize(TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetFontDPI(TTF_Font* font, int* hdpi, int* vdpi);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_SetFontStyle(TTF_Font* font, int style);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int TTF_GetFontStyle([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetFontOutline(TTF_Font* font, int outline);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int TTF_GetFontOutline([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_SetFontHinting(TTF_Font* font, int hinting);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int TTF_GetFontHinting([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetFontSDF(TTF_Font* font, [NativeTypeName("bool")] SDLBool enabled);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetFontSDF([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_SetFontWrapAlignment(TTF_Font* font, TTF_HorizontalAlignment align);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_HorizontalAlignment TTF_GetFontWrapAlignment([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int TTF_GetFontHeight([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int TTF_GetFontAscent([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int TTF_GetFontDescent([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_SetFontLineSkip(TTF_Font* font, int lineskip);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int TTF_GetFontLineSkip([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_SetFontKerning(TTF_Font* font, [NativeTypeName("bool")] SDLBool enabled);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetFontKerning([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_FontIsFixedWidth([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_FontIsScalable([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("const char *")]
public static extern byte* TTF_GetFontFamilyName([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("const char *")]
public static extern byte* TTF_GetFontStyleName([NativeTypeName("const TTF_Font *")] TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderText_Solid(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, SDL_Color fg);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderText_Solid_Wrapped(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, SDL_Color fg, int wrapLength);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderGlyph_Solid(TTF_Font* font, [NativeTypeName("Uint32")] uint ch, SDL_Color fg);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetFontDirection(TTF_Font* font, TTF_Direction direction);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_Direction TTF_GetFontDirection(TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetFontScript(TTF_Font* font, [NativeTypeName("const char *")] byte* script);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetGlyphScript([NativeTypeName("Uint32")] uint ch, [NativeTypeName("char *")] byte* script, [NativeTypeName("size_t")] nuint script_size);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetFontLanguage(TTF_Font* font, [NativeTypeName("const char *")] byte* language_bcp47);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_FontHasGlyph(TTF_Font* font, [NativeTypeName("Uint32")] uint ch);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_GetGlyphImage(TTF_Font* font, [NativeTypeName("Uint32")] uint ch);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_GetGlyphImageForIndex(TTF_Font* font, [NativeTypeName("Uint32")] uint glyph_index);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetGlyphMetrics(TTF_Font* font, [NativeTypeName("Uint32")] uint ch, int* minx, int* maxx, int* miny, int* maxy, int* advance);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetGlyphKerning(TTF_Font* font, [NativeTypeName("Uint32")] uint previous_ch, [NativeTypeName("Uint32")] uint ch, int* kerning);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetStringSize(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, int* w, int* h);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetStringSizeWrapped(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, int wrap_width, int* w, int* h);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_MeasureString(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, int max_width, int* measured_width, [NativeTypeName("size_t *")] nuint* measured_length);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderText_Shaded(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, SDL_Color fg, SDL_Color bg);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderText_Shaded_Wrapped(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, SDL_Color fg, SDL_Color bg, int wrap_width);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderGlyph_Shaded(TTF_Font* font, [NativeTypeName("Uint32")] uint ch, SDL_Color fg, SDL_Color bg);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderText_Blended(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, SDL_Color fg);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderText_Blended_Wrapped(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, SDL_Color fg, int wrap_width);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderGlyph_Blended(TTF_Font* font, [NativeTypeName("Uint32")] uint ch, SDL_Color fg);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderText_LCD(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, SDL_Color fg, SDL_Color bg);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderText_LCD_Wrapped(TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length, SDL_Color fg, SDL_Color bg, int wrap_width);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Surface* TTF_RenderGlyph_LCD(TTF_Font* font, [NativeTypeName("Uint32")] uint ch, SDL_Color fg, SDL_Color bg);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_TextEngine* TTF_CreateSurfaceTextEngine();
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_DrawSurfaceText(TTF_Text* text, int x, int y, SDL_Surface* surface);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_DestroySurfaceTextEngine(TTF_TextEngine* engine);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_TextEngine* TTF_CreateRendererTextEngine(SDL_Renderer* renderer);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_DrawRendererText(TTF_Text* text, float x, float y);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_DestroyRendererTextEngine(TTF_TextEngine* engine);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_Text* TTF_CreateText(TTF_TextEngine* engine, TTF_Font* font, [NativeTypeName("const char *")] byte* text, [NativeTypeName("size_t")] nuint length);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_PropertiesID TTF_GetTextProperties(TTF_Text* text);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetTextEngine(TTF_Text* text, TTF_TextEngine* engine);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_TextEngine* TTF_GetTextEngine(TTF_Text* text);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetTextFont(TTF_Text* text, TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_Font* TTF_GetTextFont(TTF_Text* text);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetTextColor(TTF_Text* text, [NativeTypeName("Uint8")] byte r, [NativeTypeName("Uint8")] byte g, [NativeTypeName("Uint8")] byte b, [NativeTypeName("Uint8")] byte a);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetTextColorFloat(TTF_Text* text, float r, float g, float b, float a);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetTextColor(TTF_Text* text, [NativeTypeName("Uint8 *")] byte* r, [NativeTypeName("Uint8 *")] byte* g, [NativeTypeName("Uint8 *")] byte* b, [NativeTypeName("Uint8 *")] byte* a);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetTextColorFloat(TTF_Text* text, float* r, float* g, float* b, float* a);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetTextPosition(TTF_Text* text, int x, int y);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetTextPosition(TTF_Text* text, int* x, int* y);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetTextWrapWidth(TTF_Text* text, int wrap_width);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetTextWrapWidth(TTF_Text* text, int* wrap_width);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetTextWrapWhitespaceVisible(TTF_Text* text, [NativeTypeName("bool")] SDLBool visible);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_TextWrapWhitespaceVisible(TTF_Text* text);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_SetTextString(TTF_Text* text, [NativeTypeName("const char *")] byte* @string, [NativeTypeName("size_t")] nuint length);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_InsertTextString(TTF_Text* text, int offset, [NativeTypeName("const char *")] byte* @string, [NativeTypeName("size_t")] nuint length);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_AppendTextString(TTF_Text* text, [NativeTypeName("const char *")] byte* @string, [NativeTypeName("size_t")] nuint length);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_DeleteTextString(TTF_Text* text, int offset, int length);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetTextSize(TTF_Text* text, int* w, int* h);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetTextSubString(TTF_Text* text, int offset, TTF_SubString* substring);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetTextSubStringForLine(TTF_Text* text, int line, TTF_SubString* substring);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern TTF_SubString** TTF_GetTextSubStringsForRange(TTF_Text* text, int offset, int length, int* count);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetTextSubStringForPoint(TTF_Text* text, int x, int y, TTF_SubString* substring);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetPreviousTextSubString(TTF_Text* text, [NativeTypeName("const TTF_SubString *")] TTF_SubString* substring, TTF_SubString* previous);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_GetNextTextSubString(TTF_Text* text, [NativeTypeName("const TTF_SubString *")] TTF_SubString* substring, TTF_SubString* next);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool TTF_UpdateText(TTF_Text* text);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_DestroyText(TTF_Text* text);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_CloseFont(TTF_Font* font);
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void TTF_Quit();
[DllImport("SDL3_ttf", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int TTF_WasInit();
[NativeTypeName("#define SDL_TTF_MAJOR_VERSION 3")]
public const int SDL_TTF_MAJOR_VERSION = 3;
[NativeTypeName("#define SDL_TTF_MINOR_VERSION 0")]
public const int SDL_TTF_MINOR_VERSION = 0;
[NativeTypeName("#define SDL_TTF_MICRO_VERSION 0")]
public const int SDL_TTF_MICRO_VERSION = 0;
[NativeTypeName("#define TTF_PROP_FONT_CREATE_FILENAME_STRING \"SDL_ttf.font.create.filename\"")]
public static ReadOnlySpan<byte> TTF_PROP_FONT_CREATE_FILENAME_STRING => "SDL_ttf.font.create.filename"u8;
[NativeTypeName("#define TTF_PROP_FONT_CREATE_IOSTREAM_POINTER \"SDL_ttf.font.create.iostream\"")]
public static ReadOnlySpan<byte> TTF_PROP_FONT_CREATE_IOSTREAM_POINTER => "SDL_ttf.font.create.iostream"u8;
[NativeTypeName("#define TTF_PROP_FONT_CREATE_IOSTREAM_OFFSET_NUMBER \"SDL_ttf.font.create.iostream.offset\"")]
public static ReadOnlySpan<byte> TTF_PROP_FONT_CREATE_IOSTREAM_OFFSET_NUMBER => "SDL_ttf.font.create.iostream.offset"u8;
[NativeTypeName("#define TTF_PROP_FONT_CREATE_IOSTREAM_AUTOCLOSE_BOOLEAN \"SDL_ttf.font.create.iostream.autoclose\"")]
public static ReadOnlySpan<byte> TTF_PROP_FONT_CREATE_IOSTREAM_AUTOCLOSE_BOOLEAN => "SDL_ttf.font.create.iostream.autoclose"u8;
[NativeTypeName("#define TTF_PROP_FONT_CREATE_SIZE_FLOAT \"SDL_ttf.font.create.size\"")]
public static ReadOnlySpan<byte> TTF_PROP_FONT_CREATE_SIZE_FLOAT => "SDL_ttf.font.create.size"u8;
[NativeTypeName("#define TTF_PROP_FONT_CREATE_FACE_NUMBER \"SDL_ttf.font.create.face\"")]
public static ReadOnlySpan<byte> TTF_PROP_FONT_CREATE_FACE_NUMBER => "SDL_ttf.font.create.face"u8;
[NativeTypeName("#define TTF_PROP_FONT_CREATE_HORIZONTAL_DPI_NUMBER \"SDL_ttf.font.create.hdpi\"")]
public static ReadOnlySpan<byte> TTF_PROP_FONT_CREATE_HORIZONTAL_DPI_NUMBER => "SDL_ttf.font.create.hdpi"u8;
[NativeTypeName("#define TTF_PROP_FONT_CREATE_VERTICAL_DPI_NUMBER \"SDL_ttf.font.create.vdpi\"")]
public static ReadOnlySpan<byte> TTF_PROP_FONT_CREATE_VERTICAL_DPI_NUMBER => "SDL_ttf.font.create.vdpi"u8;
[NativeTypeName("#define TTF_STYLE_NORMAL 0x00")]
public const int TTF_STYLE_NORMAL = 0x00;
[NativeTypeName("#define TTF_STYLE_BOLD 0x01")]
public const int TTF_STYLE_BOLD = 0x01;
[NativeTypeName("#define TTF_STYLE_ITALIC 0x02")]
public const int TTF_STYLE_ITALIC = 0x02;
[NativeTypeName("#define TTF_STYLE_UNDERLINE 0x04")]
public const int TTF_STYLE_UNDERLINE = 0x04;
[NativeTypeName("#define TTF_STYLE_STRIKETHROUGH 0x08")]
public const int TTF_STYLE_STRIKETHROUGH = 0x08;
[NativeTypeName("#define TTF_HINTING_NORMAL 0")]
public const int TTF_HINTING_NORMAL = 0;
[NativeTypeName("#define TTF_HINTING_LIGHT 1")]
public const int TTF_HINTING_LIGHT = 1;
[NativeTypeName("#define TTF_HINTING_MONO 2")]
public const int TTF_HINTING_MONO = 2;
[NativeTypeName("#define TTF_HINTING_NONE 3")]
public const int TTF_HINTING_NONE = 3;
[NativeTypeName("#define TTF_HINTING_LIGHT_SUBPIXEL 4")]
public const int TTF_HINTING_LIGHT_SUBPIXEL = 4;
[NativeTypeName("#define TTF_SUBSTRING_TEXT_START 0x00000001")]
public const int TTF_SUBSTRING_TEXT_START = 0x00000001;
[NativeTypeName("#define TTF_SUBSTRING_LINE_START 0x00000002")]
public const int TTF_SUBSTRING_LINE_START = 0x00000002;
[NativeTypeName("#define TTF_SUBSTRING_LINE_END 0x00000004")]
public const int TTF_SUBSTRING_LINE_END = 0x00000004;
[NativeTypeName("#define TTF_SUBSTRING_TEXT_END 0x00000008")]
public const int TTF_SUBSTRING_TEXT_END = 0x00000008;
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace SDL
{
[Flags]
[Typedef]
public enum TTF_SubStringFlags : int
{
TTF_SUBSTRING_TEXT_START = SDL3_ttf.TTF_SUBSTRING_TEXT_START,
TTF_SUBSTRING_LINE_START = SDL3_ttf.TTF_SUBSTRING_LINE_START,
TTF_SUBSTRING_LINE_END = SDL3_ttf.TTF_SUBSTRING_LINE_END,
TTF_SUBSTRING_TEXT_END = SDL3_ttf.TTF_SUBSTRING_TEXT_END,
}
public static unsafe partial class SDL3_ttf
{
[Constant]
public static readonly int SDL_TTF_VERSION = SDL3.SDL_VERSIONNUM(SDL_TTF_MAJOR_VERSION, SDL_TTF_MINOR_VERSION, SDL_TTF_MICRO_VERSION);
}
}