Add missing Win32 and GDK functions

For now, SDL_GDKSuspendGPU and SDL_GDKResumeGPU from SDL_gpu.h are missing
from auto-generated bindings. We can add them manually if needed.

These missing funtions cause warnings to be logged when running `generate_bindings.py`.
This commit is contained in:
Susko3 2024-09-15 01:48:46 +01:00
parent edb9a6b69d
commit 312410a279
4 changed files with 97 additions and 1 deletions

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@ -0,0 +1,37 @@
/*
<auto-generated/>
C# bindings for Simple DirectMedia Layer.
Original copyright notice of input files:
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace SDL
{
public static partial class SDL3
{
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[SupportedOSPlatform("Windows")]
public static extern void SDL_GDKSuspendComplete();
}
}

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@ -0,0 +1,49 @@
/*
<auto-generated/>
C# bindings for Simple DirectMedia Layer.
Original copyright notice of input files:
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace SDL
{
public partial struct XTaskQueueObject
{
}
public partial struct XUser
{
}
public static unsafe partial class SDL3
{
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[SupportedOSPlatform("Windows")]
public static extern SDL_bool SDL_GetGDKTaskQueue([NativeTypeName("XTaskQueueHandle *")] XTaskQueueObject** outTaskQueue);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[SupportedOSPlatform("Windows")]
public static extern SDL_bool SDL_GetGDKDefaultUser([NativeTypeName("XUserHandle *")] XUser** outUserHandle);
}
}

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@ -34,5 +34,13 @@ namespace SDL
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[SupportedOSPlatform("Windows")]
public static extern void SDL_SetWindowsMessageHook([NativeTypeName("SDL_WindowsMessageHook")] delegate* unmanaged[Cdecl]<IntPtr, MSG*, SDL_bool> callback, [NativeTypeName("void*")] IntPtr userdata);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[SupportedOSPlatform("Windows")]
public static extern int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[SupportedOSPlatform("Windows")]
public static extern SDL_bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int* adapterIndex, int* outputIndex);
}
}

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@ -314,6 +314,7 @@ def main():
generate_platform_specific_headers(sdl_api, add("SDL3/SDL_main.h"), [
(["SDL_PLATFORM_WINDOWS"], "Windows", "Windows"),
(["SDL_PLATFORM_GDK"], "GDK", "Windows"),
])
generate_platform_specific_headers(sdl_api, add("SDL3/SDL_system.h"), [
@ -321,7 +322,8 @@ def main():
(["SDL_PLATFORM_ANDROID"], "Android", "Android"),
(["SDL_PLATFORM_IOS"], "iOS", "iOS"),
(["SDL_PLATFORM_LINUX"], "Linux", "Linux"),
(["SDL_PLATFORM_WINDOWS"], "Windows", "Windows")
(["SDL_PLATFORM_WINDOWS", "SDL_PLATFORM_WIN32"], "Windows", "Windows"),
(["SDL_PLATFORM_GDK"], "GDK", "Windows"),
])