diff --git a/SDL3-CS/SDL3/ClangSharp/SDL_main.GDK.g.cs b/SDL3-CS/SDL3/ClangSharp/SDL_main.GDK.g.cs
new file mode 100644
index 0000000..6fecaff
--- /dev/null
+++ b/SDL3-CS/SDL3/ClangSharp/SDL_main.GDK.g.cs
@@ -0,0 +1,37 @@
+/*
+
+ C# bindings for Simple DirectMedia Layer.
+ Original copyright notice of input files:
+
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2024 Sam Lantinga
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+using System.Runtime.InteropServices;
+using System.Runtime.Versioning;
+
+namespace SDL
+{
+ public static partial class SDL3
+ {
+ [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
+ [SupportedOSPlatform("Windows")]
+ public static extern void SDL_GDKSuspendComplete();
+ }
+}
diff --git a/SDL3-CS/SDL3/ClangSharp/SDL_system.GDK.g.cs b/SDL3-CS/SDL3/ClangSharp/SDL_system.GDK.g.cs
new file mode 100644
index 0000000..3e102be
--- /dev/null
+++ b/SDL3-CS/SDL3/ClangSharp/SDL_system.GDK.g.cs
@@ -0,0 +1,49 @@
+/*
+
+ C# bindings for Simple DirectMedia Layer.
+ Original copyright notice of input files:
+
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2024 Sam Lantinga
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+using System.Runtime.InteropServices;
+using System.Runtime.Versioning;
+
+namespace SDL
+{
+ public partial struct XTaskQueueObject
+ {
+ }
+
+ public partial struct XUser
+ {
+ }
+
+ public static unsafe partial class SDL3
+ {
+ [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
+ [SupportedOSPlatform("Windows")]
+ public static extern SDL_bool SDL_GetGDKTaskQueue([NativeTypeName("XTaskQueueHandle *")] XTaskQueueObject** outTaskQueue);
+
+ [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
+ [SupportedOSPlatform("Windows")]
+ public static extern SDL_bool SDL_GetGDKDefaultUser([NativeTypeName("XUserHandle *")] XUser** outUserHandle);
+ }
+}
diff --git a/SDL3-CS/SDL3/ClangSharp/SDL_system.Windows.g.cs b/SDL3-CS/SDL3/ClangSharp/SDL_system.Windows.g.cs
index 0c31d33..ff22710 100644
--- a/SDL3-CS/SDL3/ClangSharp/SDL_system.Windows.g.cs
+++ b/SDL3-CS/SDL3/ClangSharp/SDL_system.Windows.g.cs
@@ -34,5 +34,13 @@ namespace SDL
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[SupportedOSPlatform("Windows")]
public static extern void SDL_SetWindowsMessageHook([NativeTypeName("SDL_WindowsMessageHook")] delegate* unmanaged[Cdecl] callback, [NativeTypeName("void*")] IntPtr userdata);
+
+ [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
+ [SupportedOSPlatform("Windows")]
+ public static extern int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID);
+
+ [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
+ [SupportedOSPlatform("Windows")]
+ public static extern SDL_bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int* adapterIndex, int* outputIndex);
}
}
diff --git a/SDL3-CS/generate_bindings.py b/SDL3-CS/generate_bindings.py
index 52312bf..be9a477 100644
--- a/SDL3-CS/generate_bindings.py
+++ b/SDL3-CS/generate_bindings.py
@@ -314,6 +314,7 @@ def main():
generate_platform_specific_headers(sdl_api, add("SDL3/SDL_main.h"), [
(["SDL_PLATFORM_WINDOWS"], "Windows", "Windows"),
+ (["SDL_PLATFORM_GDK"], "GDK", "Windows"),
])
generate_platform_specific_headers(sdl_api, add("SDL3/SDL_system.h"), [
@@ -321,7 +322,8 @@ def main():
(["SDL_PLATFORM_ANDROID"], "Android", "Android"),
(["SDL_PLATFORM_IOS"], "iOS", "iOS"),
(["SDL_PLATFORM_LINUX"], "Linux", "Linux"),
- (["SDL_PLATFORM_WINDOWS"], "Windows", "Windows")
+ (["SDL_PLATFORM_WINDOWS", "SDL_PLATFORM_WIN32"], "Windows", "Windows"),
+ (["SDL_PLATFORM_GDK"], "GDK", "Windows"),
])