minesweeper/shared/game.ts

44 lines
1.2 KiB
TypeScript

import type { ServerGame, ClientGame } from "./gameType";
export type { ServerGame, ClientGame } from "./gameType";
export const isServerGame = (game: ServerGame | ClientGame) => "mines" in game;
export const isClientGame = (
game: ServerGame | ClientGame,
): game is ClientGame => !("mines" in game);
export const getValue = (mines: boolean[][], x: number, y: number) => {
const neighbors = [
mines[x - 1]?.[y - 1],
mines[x]?.[y - 1],
mines[x + 1]?.[y - 1],
mines[x - 1]?.[y],
mines[x + 1]?.[y],
mines[x - 1]?.[y + 1],
mines[x]?.[y + 1],
mines[x + 1]?.[y + 1],
];
return neighbors.filter((n) => n).length;
};
export const serverToClientGame = (game: ServerGame): ClientGame => {
return {
user: game.user,
uuid: game.uuid,
width: game.width,
height: game.height,
isRevealed: game.isRevealed,
isFlagged: game.isFlagged,
isQuestionMark: game.isQuestionMark,
minesCount: game.minesCount,
values: game.mines.map((_, i) =>
game.mines[0].map((_, j) => {
if (!game.isRevealed[i][j]) return -1;
return getValue(game.mines, i, j);
}),
),
lastClick: game.lastClick,
started: game.started,
stage: game.stage,
};
};