minesweeper/backend/entities/game.ts

126 lines
3.7 KiB
TypeScript

import { getValue } from "../../shared/game";
import type { ServerGame } from "../../shared/game";
interface CreateGameOptions {
uuid: string;
user: string;
width: number;
height: number;
mines: number;
}
const isValid = (game: ServerGame, x: number, y: number) => {
const { width, height } = game;
return x >= 0 && x < width && y >= 0 && y < height;
};
const getNeighborFlagCount = (game: ServerGame, x: number, y: number) => {
const { isFlagged } = game;
const neighbors = [
isFlagged[x - 1]?.[y - 1],
isFlagged[x]?.[y - 1],
isFlagged[x + 1]?.[y - 1],
isFlagged[x - 1]?.[y],
isFlagged[x + 1]?.[y],
isFlagged[x - 1]?.[y + 1],
isFlagged[x]?.[y + 1],
isFlagged[x + 1]?.[y + 1],
];
return neighbors.filter((n) => n).length;
};
export const game = {
createGame: (options: CreateGameOptions): ServerGame => {
const { uuid, user, width, height, mines } = options;
if (mines > width * height) {
throw new Error("Too many mines");
}
const minesArray = Array.from({ length: width }, () =>
new Array(height).fill(false),
);
const isRevealedArray = Array.from({ length: width }, () =>
new Array(height).fill(false),
);
const isFlaggedArray = Array.from({ length: width }, () =>
new Array(height).fill(false),
);
const isQuestionMarkArray = Array.from({ length: width }, () =>
new Array(height).fill(false),
);
let remainingMines = mines;
while (remainingMines > 0) {
const x = Math.floor(Math.random() * width);
const y = Math.floor(Math.random() * height);
if (!minesArray[x][y]) {
minesArray[x][y] = true;
remainingMines--;
}
}
return {
uuid,
user,
finished: 0,
started: Date.now(),
width,
height,
mines: minesArray,
isRevealed: isRevealedArray,
isFlagged: isFlaggedArray,
isQuestionMark: isQuestionMarkArray,
stage: 1,
lastClick: [-1, -1],
minesCount: mines,
};
},
reveal: (serverGame: ServerGame, x: number, y: number) => {
const { mines, isRevealed, isFlagged, isQuestionMark, finished } =
serverGame;
if (finished) return;
if (isQuestionMark[x][y]) return;
if (isFlagged[x][y]) return;
if (!isValid(serverGame, x, y)) return;
serverGame.lastClick = [x, y];
if (mines[x][y]) {
serverGame.finished = Date.now();
return;
}
const value = getValue(serverGame.mines, x, y);
const neighborFlagCount = getNeighborFlagCount(serverGame, x, y);
if (isRevealed[x][y] && value === neighborFlagCount) {
if (!isFlagged[x - 1]?.[y]) game.reveal(serverGame, x - 1, y);
if (!isFlagged[x - 1]?.[y - 1]) game.reveal(serverGame, x - 1, y - 1);
if (!isFlagged[x - 1]?.[y + 1]) game.reveal(serverGame, x - 1, y + 1);
if (!isFlagged[x]?.[y - 1]) game.reveal(serverGame, x, y - 1);
if (!isFlagged[x]?.[y + 1]) game.reveal(serverGame, x, y + 1);
if (!isFlagged[x + 1]?.[y - 1]) game.reveal(serverGame, x + 1, y - 1);
if (!isFlagged[x + 1]?.[y]) game.reveal(serverGame, x + 1, y);
if (!isFlagged[x + 1]?.[y + 1]) game.reveal(serverGame, x + 1, y + 1);
}
serverGame.isRevealed[x][y] = true;
if (value === 0 && neighborFlagCount === 0) {
const revealNeighbors = (nx: number, ny: number) => {
if (isValid(serverGame, nx, ny) && !isRevealed[nx]?.[ny]) {
game.reveal(serverGame, nx, ny);
}
};
revealNeighbors(x - 1, y - 1);
revealNeighbors(x, y - 1);
revealNeighbors(x + 1, y - 1);
revealNeighbors(x - 1, y);
revealNeighbors(x + 1, y);
revealNeighbors(x - 1, y + 1);
revealNeighbors(x, y + 1);
revealNeighbors(x + 1, y + 1);
}
},
};