45 lines
1.2 KiB
TypeScript
45 lines
1.2 KiB
TypeScript
import type { ServerGame, ClientGame } from "./gameType";
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export type { ServerGame, ClientGame } from "./gameType";
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export const isServerGame = (game: ServerGame | ClientGame) => "mines" in game;
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export const isClientGame = (
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game: ServerGame | ClientGame,
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): game is ClientGame => !("mines" in game);
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export const getValue = (mines: boolean[][], x: number, y: number) => {
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const neighbors = [
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mines[x - 1]?.[y - 1],
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mines[x]?.[y - 1],
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mines[x + 1]?.[y - 1],
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mines[x - 1]?.[y],
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mines[x + 1]?.[y],
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mines[x - 1]?.[y + 1],
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mines[x]?.[y + 1],
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mines[x + 1]?.[y + 1],
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];
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return neighbors.filter((n) => n).length;
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};
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export const serverToClientGame = (game: ServerGame): ClientGame => {
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return {
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user: game.user,
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uuid: game.uuid,
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width: game.width,
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height: game.height,
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isRevealed: game.isRevealed,
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isFlagged: game.isFlagged,
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isQuestionMark: game.isQuestionMark,
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minesCount: game.minesCount,
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values: game.mines.map((_, i) =>
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game.mines[0].map((_, j) => {
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if (!game.isRevealed[i][j]) return -1;
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return getValue(game.mines, i, j);
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}),
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),
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lastClick: game.lastClick,
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started: game.started,
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stage: game.stage,
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theme: game.theme,
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};
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};
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