131 lines
3.8 KiB
TypeScript
131 lines
3.8 KiB
TypeScript
import { z } from "zod";
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import { createController, createEndpoint } from "./controller";
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import {
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getCurrentGame,
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getGame,
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parseGameState,
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upsertGameState,
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} from "../repositories/gameRepository";
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import {
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serverGame,
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serverToClientGame,
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type ServerGame,
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} from "../../shared/game";
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import crypto from "crypto";
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import { game } from "../entities/game";
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import { UnauthorizedError } from "../errors/UnauthorizedError";
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import { emit } from "../events";
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export const gameController = createController({
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getGameState: createEndpoint(z.string(), async (uuid, ctx) => {
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const game = await getGame(ctx.db, uuid);
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const parsed = parseGameState(game.gameState);
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const gameState = await serverGame.parseAsync(parsed);
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if (game.finished) return gameState;
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return serverToClientGame(gameState);
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}),
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createGame: createEndpoint(z.null(), async (_, { user, db }) => {
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if (!user) throw new UnauthorizedError("Unauthorized");
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const uuid = crypto.randomUUID() as string;
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const newGame: ServerGame = game.createGame({
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uuid,
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user: user,
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mines: 2,
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width: 4,
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height: 4,
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});
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upsertGameState(db, newGame);
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emit({
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type: "new",
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user,
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});
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emit({
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type: "updateStage",
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game: uuid,
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stage: newGame.stage,
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started: newGame.started,
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});
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return newGame;
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}),
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reveal: createEndpoint(
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z.object({ x: z.number(), y: z.number() }),
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async ({ x, y }, { db, user }) => {
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if (!user) throw new UnauthorizedError("Unauthorized");
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const dbGame = await getCurrentGame(db, user);
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const serverGame = parseGameState(dbGame.gameState);
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const ts = serverGame.finished;
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game.reveal(serverGame, x, y, true);
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await upsertGameState(db, serverGame);
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emit({
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type: "updateGame",
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game: dbGame.uuid,
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});
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if (ts === 0 && serverGame.finished !== 0) {
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emit({
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type: "loss",
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stage: serverGame.stage,
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user,
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});
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}
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},
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),
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placeFlag: createEndpoint(
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z.object({ x: z.number(), y: z.number() }),
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async ({ x, y }, { db, user }) => {
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if (!user) throw new UnauthorizedError("Unauthorized");
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const dbGame = await getCurrentGame(db, user);
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const serverGame = parseGameState(dbGame.gameState);
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const ts = serverGame.finished;
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game.placeFlag(serverGame, x, y);
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await upsertGameState(db, serverGame);
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emit({
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type: "updateGame",
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game: dbGame.uuid,
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});
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if (ts === 0 && serverGame.finished !== 0) {
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emit({
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type: "loss",
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stage: serverGame.stage,
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user,
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});
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}
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},
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),
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placeQuestionMark: createEndpoint(
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z.object({ x: z.number(), y: z.number() }),
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async ({ x, y }, { db, user }) => {
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if (!user) throw new UnauthorizedError("Unauthorized");
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const dbGame = await getCurrentGame(db, user);
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const serverGame = parseGameState(dbGame.gameState);
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game.placeQuestionMark(serverGame, x, y);
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await upsertGameState(db, serverGame);
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emit({
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type: "updateGame",
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game: dbGame.uuid,
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});
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},
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),
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clearTile: createEndpoint(
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z.object({ x: z.number(), y: z.number() }),
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async ({ x, y }, { db, user }) => {
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if (!user) throw new UnauthorizedError("Unauthorized");
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const dbGame = await getCurrentGame(db, user);
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const serverGame = parseGameState(dbGame.gameState);
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const ts = serverGame.finished;
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game.clearTile(serverGame, x, y);
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upsertGameState(db, serverGame);
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emit({
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type: "updateGame",
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game: dbGame.uuid,
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});
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if (ts === 0 && serverGame.finished !== 0) {
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emit({
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type: "loss",
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stage: serverGame.stage,
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user,
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});
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}
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},
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),
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});
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