import { ServerGame } from "./gameType"; const rotate = (arr: boolean[][]) => { return arr[0].map((_, colIndex) => arr.map((row) => row[colIndex])); }; export const testBoard: ServerGame = { user: "TestUser", uuid: "C270D7CD-AF97-42CE-A6C9-CB765102CA17", width: 11, height: 4, isRevealed: rotate([ [false, false, false, false, false, ...Array(6).fill(true)], [...Array(11).fill(true)], [...Array(11).fill(true)], [...Array(6).fill(true), ...Array(5).fill(false)], ]), isFlagged: rotate([ [true, ...Array(10).fill(false)], [...Array(11).fill(false)], [...Array(11).fill(false)], [...Array(11).fill(false)], ]), finished: 1, started: 1, stage: 420, lastClick: [2, 2], mines: rotate([ [false, false, false, false, false, ...Array(6).fill(true)], [...Array(8).fill(false), true, false, true], [false, false, ...Array(9).fill(true)], [...Array(11).fill(false)], ]), minesCount: 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8, isQuestionMark: rotate([ [false, true, ...Array(9).fill(false)], [...Array(11).fill(false)], [...Array(11).fill(false)], [...Array(11).fill(false)], ]), };