fixed auto reveal
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fcbfad55a4
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@ -62,7 +62,7 @@ function App() {
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</button>
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</button>
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{showScores && (
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{showScores && (
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<div>
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<div>
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{scores.map((score) => (
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{scores.slice(0, 10).map((score) => (
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<p key={score.user}>
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<p key={score.user}>
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{score.user} - {score.stage}
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{score.user} - {score.stage}
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</p>
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</p>
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@ -88,7 +88,7 @@ function App() {
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</div>
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</div>
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</div>
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</div>
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<div className="footer">
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<div className="footer">
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<pre>Version: 1.1.2</pre>
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<pre>Version: 1.1.3</pre>
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<pre>
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<pre>
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Made by MasterGordon -{" "}
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Made by MasterGordon -{" "}
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<a target="_blank" href="https://github.com/MasterGordon/minesweeper">
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<a target="_blank" href="https://github.com/MasterGordon/minesweeper">
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@ -67,14 +67,23 @@ export const Button = ({ x, y }: ButtonProps) => {
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.filter((n) => n).length;
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.filter((n) => n).length;
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const value = game.getValue(x, y);
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const value = game.getValue(x, y);
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if (neighborFlagCount === value) {
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if (neighborFlagCount === value) {
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if (!game.isFlagged[x - 1]?.[y]) game.reveal(x - 1, y);
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const currentStage = game.stage;
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if (!game.isFlagged[x - 1]?.[y - 1]) game.reveal(x - 1, y - 1);
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if (!game.isFlagged[x - 1]?.[y] && currentStage == game.stage)
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if (!game.isFlagged[x - 1]?.[y + 1]) game.reveal(x - 1, y + 1);
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game.reveal(x - 1, y);
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if (!game.isFlagged[x]?.[y - 1]) game.reveal(x, y - 1);
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if (!game.isFlagged[x - 1]?.[y - 1] && currentStage == game.stage)
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if (!game.isFlagged[x]?.[y + 1]) game.reveal(x, y + 1);
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game.reveal(x - 1, y - 1);
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if (!game.isFlagged[x + 1]?.[y - 1]) game.reveal(x + 1, y - 1);
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if (!game.isFlagged[x - 1]?.[y + 1] && currentStage == game.stage)
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if (!game.isFlagged[x + 1]?.[y]) game.reveal(x + 1, y);
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game.reveal(x - 1, y + 1);
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if (!game.isFlagged[x + 1]?.[y + 1]) game.reveal(x + 1, y + 1);
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if (!game.isFlagged[x]?.[y - 1] && currentStage == game.stage)
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game.reveal(x, y - 1);
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if (!game.isFlagged[x]?.[y + 1] && currentStage == game.stage)
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game.reveal(x, y + 1);
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if (!game.isFlagged[x + 1]?.[y - 1] && currentStage == game.stage)
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game.reveal(x + 1, y - 1);
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if (!game.isFlagged[x + 1]?.[y] && currentStage == game.stage)
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game.reveal(x + 1, y);
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if (!game.isFlagged[x + 1]?.[y + 1] && currentStage == game.stage)
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game.reveal(x + 1, y + 1);
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}
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}
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}
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}
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} else if (e.button === 2 && !game.isRevealed[x][y]) {
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} else if (e.button === 2 && !game.isRevealed[x][y]) {
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