removed use sound dep

This commit is contained in:
MasterGordon 2025-09-11 13:03:50 +02:00
parent 118ae220ee
commit a00bdba56b
5 changed files with 137 additions and 3 deletions

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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Project Overview
Business Minesweeper is a real-time multiplayer minesweeper game with expanding boards, user accounts, match history, spectating, and collectibles. Built with React frontend and Bun backend using WebSockets for real-time communication.
## Development Commands
### Setup
```bash
# Initial setup (requires Bun installed)
echo "SECRET=SOME_RANDOM_STRING" > .env
bun install
bun run drizzle:migrate
```
### Development
```bash
bun dev # Start both frontend and backend in development mode
bun run dev:client # Start only frontend (Vite dev server)
bun run dev:backend # Start only backend with hot reload
```
### Build & Quality
```bash
bun run build # Build for production (TypeScript compilation + Vite build)
bun run lint # Run ESLint
bun run preview # Preview production build
```
### Database
```bash
bun run drizzle:schema # Generate database migrations
bun run drizzle:migrate # Run database migrations
bun run nukedb # Delete and recreate database (removes sqlite.db)
```
## Architecture
### Frontend (`src/`)
- **Framework**: React 18 + TypeScript with Vite build system
- **Routing**: Wouter for client-side routing
- **State Management**:
- Jotai for component state (atoms in `src/atoms.ts`)
- TanStack Query for server state and caching
- **Styling**: Tailwind CSS v4 with custom CSS variables
- **Animation**: Motion (Framer Motion) for UI animations
- **Game Rendering**: Pixi.js with PixiViewport for the minesweeper board
### Backend (`backend/`)
- **Runtime**: Bun with TypeScript
- **Architecture**: WebSocket-based real-time API with controller pattern
- **Database**: SQLite with Drizzle ORM
- **Structure**:
- `router.ts` - Main request handler and routing
- `controller/` - Business logic controllers (game, user, scoreboard)
- `repositories/` - Data access layer
- `database/` - DB connection and configuration
- `entities/` - Type definitions
- `events.ts` - Real-time event system
### Communication
- **WebSocket Client**: `src/wsClient.ts` handles connection, reconnection, and type-safe API calls
- **Real-time Updates**: Server publishes events to all connected clients for live game updates
- **Type Safety**: Shared types between frontend/backend via `Routes` interface
### Key Components
#### Game Logic
- `src/views/endless/Endless.tsx` - Main game view with Pixi.js board
- `src/components/LazyBoard.tsx` - Game board rendering component
- `backend/controller/gameController.ts` - Server-side game logic
#### UI Architecture
- `src/Shell.tsx` - Main layout with responsive drawer navigation
- `src/main.tsx` - App entry point with routing setup
- `src/components/` - Reusable UI components using Radix UI primitives
#### Data Flow
- WebSocket mutations for game actions (reveal, flag, etc.)
- TanStack Query for caching user data, game state, leaderboards
- Jotai atoms for local UI state (current game ID, settings)
## Key Patterns
### WebSocket API Usage
```typescript
const mutation = useWSMutation("game.reveal");
const { data } = useWSQuery("game.getGameState", gameId, !!gameId);
```
### Database Queries
Uses Drizzle ORM with repository pattern for data access. Each controller has corresponding repository in `backend/repositories/`.
### Real-time Events
Server publishes events via `backend/events.ts`, frontend handles via WebSocket message listeners in `wsClient.ts`.

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@ -47,7 +47,6 @@
"react-confetti-boom": "^1.0.0",
"react-dom": "^18.3.1",
"tailwind-merge": "^2.5.3",
"use-sound": "^4.0.3",
"wouter": "^3.3.5",
"zod": "^3.23.8"
},

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@ -29,7 +29,7 @@ import Coords from "./Coords";
import { cn } from "../lib/utils";
import { Button } from "./Button";
import { Maximize2, Minimize2, RotateCcw } from "lucide-react";
import useSound from "use-sound";
import { useAudio } from "../hooks/useAudio";
import explosion from "../sound/explosion.mp3";
import "@pixi/canvas-display";
import "@pixi/canvas-extract";
@ -80,7 +80,7 @@ const Board: React.FC<BoardProps> = (props) => {
const [width, setWidth] = useState(0);
const [height, setHeight] = useState(0);
const showLastPos = game.user !== user || isServerGame(game);
const [playSound] = useSound(explosion, {
const [playSound] = useAudio(explosion, {
volume: 0.5,
});

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import { useCallback, useRef } from 'react';
interface AudioOptions {
volume?: number;
loop?: boolean;
}
export const useAudio = (src: string, options: AudioOptions = {}) => {
const audioRef = useRef<HTMLAudioElement | null>(null);
const play = useCallback(() => {
if (!audioRef.current) {
audioRef.current = new Audio(src);
audioRef.current.volume = options.volume ?? 1;
audioRef.current.loop = options.loop ?? false;
}
// Reset to beginning and play
audioRef.current.currentTime = 0;
audioRef.current.play().catch((error) => {
console.warn('Audio play failed:', error);
});
}, [src, options.volume, options.loop]);
const pause = useCallback(() => {
audioRef.current?.pause();
}, []);
const stop = useCallback(() => {
if (audioRef.current) {
audioRef.current.pause();
audioRef.current.currentTime = 0;
}
}, []);
return [play, { pause, stop }] as const;
};