updated backend to provide gems spend statistic

This commit is contained in:
MasterGordon 2025-06-28 15:05:36 +02:00
parent e8d1a8afde
commit 59ec036380
6 changed files with 75 additions and 43 deletions

View File

@ -17,9 +17,9 @@ import {
upsertCollection,
} from "../repositories/collectionRepository";
import { getWeight, lootboxes } from "../../shared/lootboxes";
import { weightedPickRandom } from "../../shared/utils";
import { round, weightedPickRandom } from "../../shared/utils";
import { emit } from "../events";
import { Game } from "../schema";
import { Game, Gems } from "../schema";
import { and, count, eq, gt, max, not, sum } from "drizzle-orm";
import dayjs from "dayjs";
@ -222,10 +222,19 @@ export const userController = createController({
})
.from(Game)
.where(and(eq(Game.user, id), not(eq(Game.finished, 0))));
const [{ totalGems, currentGems }] = await db
.select({
totalGems: Gems.totalCount,
currentGems: Gems.count,
})
.from(Gems)
.where(eq(Gems.user, id));
return {
totalGames,
highestStage,
averageStage: Number(totalStages) / totalGames,
averageStage: round(Number(totalStages) / totalGames, 3),
totalGems,
currentGems,
};
},
),

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@ -20,3 +20,8 @@ export const weightedPickRandom = <T>(
}
return arr[arr.length - 1];
};
export const round = (value: number, digits: number) => {
const factor = Math.pow(10, digits);
return Math.round(value * factor) / factor;
};

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@ -11,6 +11,7 @@ import {
} from "../../components/DropdownMenu";
import { cn } from "../../lib/utils";
import { useWSMutation, useWSQuery } from "../../hooks";
import { Suspense } from "react";
const Collection = () => {
const { data: collection, refetch } = useWSQuery(
@ -75,17 +76,19 @@ const Collection = () => {
</DropdownMenu>
)}
</div>
<Board
game={testBoard(theme.id)}
onLeftClick={() => {}}
restartGame={() => {}}
onRightClick={() => {}}
width={11 * 32}
height={4 * 32}
className={cn(
selected && "outline-primary outline-4 rounded-md",
)}
/>
<Suspense>
<Board
game={testBoard(theme.id)}
onLeftClick={() => {}}
restartGame={() => {}}
onRightClick={() => {}}
width={11 * 32}
height={4 * 32}
className={cn(
selected && "outline-primary outline-4 rounded-md",
)}
/>
</Suspense>
</div>
);
})}

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@ -3,7 +3,7 @@ import { useAtom } from "jotai";
import { gameIdAtom } from "../../atoms";
import { Button } from "../../components/Button";
import LeaderboardButton from "../../components/LeaderboardButton";
import { Fragment, useEffect } from "react";
import { Fragment, startTransition, Suspense, useEffect } from "react";
import { Board } from "../../components/LazyBoard";
interface EndlessProps {
@ -41,31 +41,33 @@ const Endless: React.FC<EndlessProps> = (props) => {
<div className="grow" />
<LeaderboardButton label="View Leaderboard" />
</div>
<Board
game={game}
restartGame={async () => {
const gameId = await startGame.mutateAsync(null);
setGameId(gameId.uuid);
}}
onLeftClick={(x, y) => {
reveal.mutateAsync({ x, y });
}}
onRightClick={(x, y) => {
const isFlagged = game.isFlagged[x][y];
const isQuestionMark = game.isQuestionMark[x][y];
if (!isFlagged && !isQuestionMark) {
placeFlag.mutateAsync({ x, y });
return;
}
if (isFlagged && settings?.placeQuestionMark) {
placeQuestionMark.mutateAsync({ x, y });
return;
} else {
clearTile.mutateAsync({ x, y });
return;
}
}}
/>
<Suspense>
<Board
game={game}
restartGame={async () => {
const gameId = await startGame.mutateAsync(null);
setGameId(gameId.uuid);
}}
onLeftClick={(x, y) => {
reveal.mutateAsync({ x, y });
}}
onRightClick={(x, y) => {
const isFlagged = game.isFlagged[x][y];
const isQuestionMark = game.isQuestionMark[x][y];
if (!isFlagged && !isQuestionMark) {
placeFlag.mutateAsync({ x, y });
return;
}
if (isFlagged && settings?.placeQuestionMark) {
placeQuestionMark.mutateAsync({ x, y });
return;
} else {
clearTile.mutateAsync({ x, y });
return;
}
}}
/>
</Suspense>
</>
) : (
<div className="w-full grid md:grid-cols-[350px_1fr]">
@ -76,7 +78,9 @@ const Endless: React.FC<EndlessProps> = (props) => {
variant="primary"
onClick={async () => {
const gameId = await startGame.mutateAsync(null);
setGameId(gameId.uuid);
startTransition(() => {
setGameId(gameId.uuid);
});
}}
>
Start Game

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@ -7,6 +7,7 @@ import {
TooltipTrigger,
} from "../../components/Tooltip";
import PastMatch from "../../components/PastMatch";
import GemsIcon from "../../components/GemIcon";
const Profile: React.FC = () => {
const { data: username } = useWSQuery("user.getSelf", null);
@ -43,6 +44,11 @@ const Profile: React.FC = () => {
<p>
Average Stage: {Math.round(profile?.averageStage ?? 1 * 100) / 100}
</p>
<p>
Gems Spend:{" "}
{(profile?.totalGems ?? 0) - (profile?.currentGems ?? 0)}{" "}
<GemsIcon />
</p>
</div>
</div>
<div className="flex flex-col gap-4">

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@ -2,12 +2,17 @@ import { defineConfig } from "vite";
import react from "@vitejs/plugin-react-swc";
import tailwindcss from "@tailwindcss/vite";
import { imagetools } from "vite-imagetools";
import { analyzer } from "vite-bundle-analyzer";
// import { analyzer } from "vite-bundle-analyzer";
// https://vitejs.dev/config/
export default defineConfig({
server: {
port: 3003,
},
plugins: [react(), tailwindcss(), imagetools(), analyzer()],
plugins: [
react(),
tailwindcss(),
imagetools(),
// analyzer()
],
});