mine2d/Mine2d/frontend/Frontend.cs

68 lines
2.3 KiB
C#

using mine2d.backend.data;
using mine2d.core;
using mine2d.frontend.renderer;
using Mine2d.frontend;
namespace mine2d.frontend;
public class Frontend : IFrontend
{
public void Init()
{
var ctx = Context.Get();
ctx.FrontendGameState.PlayerName = ctx.IsHost ? "Host" : "Client";
var guid = Guid.NewGuid();
ctx.FrontendGameState.PlayerGuid = guid;
var connectPacket = new ConnectPacket(ctx.FrontendGameState.PlayerName, guid);
ctx.Backend.ProcessPacket(connectPacket);
ctx.TileRegistry.RegisterTile();
var (width, height) = ctx.Window.GetSize();
ctx.FrontendGameState.WindowWidth = width;
ctx.FrontendGameState.WindowHeight = height;
}
public void Process()
{
var ctx = Context.Get();
EventService.PollEvents();
ctx.Renderer.Clear();
var scale = ctx.FrontendGameState.Settings.GameScale;
var camera = Context.Get().FrontendGameState.Camera;
new WorldRenderer().Render();
ctx.GameState.Players.ForEach(player =>
{
if (player.Name == ctx.FrontendGameState.PlayerName)
{
ctx.Renderer.SetColor(0, 0, 255);
}
else
{
ctx.Renderer.SetColor(255, 0, 0);
}
ctx.Renderer.DrawRect(
(player.Position.X - (int)camera.Position.X) * scale,
(player.Position.Y - (int)camera.Position.Y) * scale - 32 * scale,
16 * scale,
32 * scale
);
});
var absoluteMousePos = ctx.FrontendGameState.MousePosition / ctx.FrontendGameState.Settings.GameScale + camera.Position;
if (ctx.GameState.World.HasTileAt((int)absoluteMousePos.X, (int)absoluteMousePos.Y))
{
var a = Constants.TileSize;
var tilePos = new Vector2(absoluteMousePos.X - absoluteMousePos.X % a, absoluteMousePos.Y - absoluteMousePos.Y % a);
ctx.Renderer.SetColor(255, 255, 255);
ctx.Renderer.DrawOutline(
(int)tilePos.X * scale - (int)camera.Position.X * scale,
(int)tilePos.Y * scale - (int)camera.Position.Y * scale,
16 * scale,
16 * scale
);
}
ctx.Renderer.Present();
}
}