mine2d/Mine2d/game/frontend/events/Fullscreen.cs

23 lines
665 B
C#

using Mine2d.engine.system;
using Mine2d.engine.system.annotations;
namespace Mine2d.game.frontend.events;
public class Fullscreen
{
[EventListener(EventType.KeyDown)]
public static void OnToggleFullscreen(SDL_Event e)
{
if (e.key.keysym.scancode != SDL_Scancode.SDL_SCANCODE_F11)
{
return;
}
var ctx = Context.Get();
_ = SDL_SetWindowFullscreen(
ctx.Window.GetRaw(),
ctx.FrontendGameState.Settings.Fullscreen ? 0 : (uint)SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP);
ctx.FrontendGameState.Settings.Fullscreen = !ctx.FrontendGameState.Settings.Fullscreen;
}
}