112 lines
3.2 KiB
C#
112 lines
3.2 KiB
C#
using Mine2d.game.core;
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using Mine2d.game.core.data;
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using Mine2d.game.core.items;
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namespace Mine2d.game.state;
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public class PlayerInventory
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{
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public ItemStack[] Hotbar { get; set; } = new ItemStack[9];
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public ItemStack[] Inventory { get; set; } = new ItemStack[5 * 9];
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public ItemStack Pickaxe { get; set; }
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public ItemStack Helmet { get; set; }
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public ItemStack Chestplate { get; set; }
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public ItemStack Leggings { get; set; }
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public ItemStack Cursor { get; set; }
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public bool PickupItemStack(ItemStack itemStack)
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{
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return PickupItemStack(itemStack, this.Hotbar) || PickupItemStack(itemStack, this.Inventory);
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}
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public static bool PickupItemStack(ItemStack itemStack, ItemStack[] inventory)
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{
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var slot = InventoryUtils.GetFirstMatchingSlot(inventory, itemStack.Id);
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if (slot == -1)
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{
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return false;
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}
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if (inventory[slot] == null)
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{
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inventory[slot] = itemStack;
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}
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else
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{
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inventory[slot].Count += itemStack.Count;
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}
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return true;
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}
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public void SwapWithCursor(int slot, ItemStack[] inventory)
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{
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if (this.Cursor != null && inventory[slot] != null && this.Cursor.Id == inventory[slot].Id && this.Cursor.IsStackable())
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{
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inventory[slot].Count += this.Cursor.Count;
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this.Cursor = null;
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}
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else
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{
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(inventory[slot], this.Cursor) = (this.Cursor, inventory[slot]);
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}
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}
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public void TakeHalf(int slot, ItemStack[] inventory)
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{
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if (inventory[slot] == null)
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return;
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if (inventory[slot].Count == 1)
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{
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this.Cursor = inventory[slot];
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inventory[slot] = null;
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return;
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}
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this.Cursor = new ItemStack(inventory[slot].Id, inventory[slot].Count / 2);
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inventory[slot].Count -= this.Cursor.Count;
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}
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public void DropOne(int slot, ItemStack[] inventory)
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{
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if (inventory[slot] == null)
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{
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inventory[slot] = new ItemStack(this.Cursor.Id, 1);
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}
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else if (inventory[slot].Id == this.Cursor.Id && this.Cursor.IsStackable())
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{
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inventory[slot].Count++;
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}
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else
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{
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return;
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}
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this.Cursor.Count--;
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if (this.Cursor.Count == 0)
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{
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this.Cursor = null;
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}
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}
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public void SwapPickaxeWithCursor()
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{
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if (this.Cursor != null && this.Cursor?.GetKind() != ItemKind.Pickaxe) return;
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(this.Pickaxe, this.Cursor) = (this.Cursor, this.Pickaxe);
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}
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public void SwapHelmetWithCursor()
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{
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if (this.Cursor != null && this.Cursor?.GetKind() != ItemKind.Helmet) return;
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(this.Helmet, this.Cursor) = (this.Cursor, this.Helmet);
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}
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public void SwapChestplateWithCursor()
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{
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if (this.Cursor != null && this.Cursor?.GetKind() != ItemKind.Chestplate) return;
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(this.Chestplate, this.Cursor) = (this.Cursor, this.Chestplate);
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}
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public void SwapLeggingsWithCursor()
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{
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if (this.Cursor != null && this.Cursor?.GetKind() != ItemKind.Leggings) return;
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(this.Leggings, this.Cursor) = (this.Cursor, this.Leggings);
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}
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}
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