mine2d/Mine2d/game/frontend/renderer/InventoryRenderer.cs

26 lines
982 B
C#

using Mine2d.engine;
using Mine2d.game.core;
using Mine2d.game.frontend.inventory;
namespace Mine2d.game.frontend.renderer;
public class InventoryRenderer : IRenderer
{
public void Render()
{
var ctx = Context.Get();
var inventory = ctx.FrontendGameState.OpenInventory;
if (inventory == InventoryKind.None) return;
ctx.Renderer.SetColor(0, 0, 0, 200);
ctx.Renderer.SetDrawBlendMode(SDL_BlendMode.SDL_BLENDMODE_BLEND);
ctx.Renderer.DrawRect(0, 0, ctx.FrontendGameState.WindowWidth, ctx.FrontendGameState.WindowHeight);
var inventoryRenderer = ctx.InventoryRegistry.GetInventory(inventory);
inventoryRenderer.Render();
var player = PlayerEntity.GetSelf();
if (player.Inventory.Cursor != null)
{
var cursorPosition = ctx.FrontendGameState.CursorPosition;
ItemRenderer.RenderItemStack(player.Inventory.Cursor, cursorPosition + new Vector2(2, 2));
}
}
}