26 lines
982 B
C#
26 lines
982 B
C#
using Mine2d.engine;
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using Mine2d.game.core;
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using Mine2d.game.frontend.inventory;
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namespace Mine2d.game.frontend.renderer;
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public class InventoryRenderer : IRenderer
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{
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public void Render()
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{
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var ctx = Context.Get();
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var inventory = ctx.FrontendGameState.OpenInventory;
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if (inventory == InventoryKind.None) return;
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ctx.Renderer.SetColor(0, 0, 0, 200);
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ctx.Renderer.SetDrawBlendMode(SDL_BlendMode.SDL_BLENDMODE_BLEND);
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ctx.Renderer.DrawRect(0, 0, ctx.FrontendGameState.WindowWidth, ctx.FrontendGameState.WindowHeight);
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var inventoryRenderer = ctx.InventoryRegistry.GetInventory(inventory);
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inventoryRenderer.Render();
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var player = PlayerEntity.GetSelf();
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if (player.Inventory.Cursor != null)
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{
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var cursorPosition = ctx.FrontendGameState.CursorPosition;
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ItemRenderer.RenderItemStack(player.Inventory.Cursor, cursorPosition + new Vector2(2, 2));
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}
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}
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} |