16 lines
325 B
C#
16 lines
325 B
C#
using Mine2d.engine;
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using Mine2d.engine.system.annotations;
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namespace Mine2d.game.backend.interactor;
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[Interactor]
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public class Audio
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{
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[Interaction(InteractorKind.Client, "blockBroken")]
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public static void BlockBroken()
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{
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var ctx = Context.Get();
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ctx.GameAudio.Play(Sound.BlockBreak);
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}
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}
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