mine2d/Mine2d/game/frontend/inventory/PlayerInventoryRenderer.cs

155 lines
7.1 KiB
C#

using Mine2d.game.core;
namespace Mine2d.game.frontend.inventory
{
public class PlayerInventoryRenderer : Inventory
{
private IntPtr texture = IntPtr.Zero;
private int x, y;
public override void Render()
{
var ctx = Context.Get();
if (this.texture == IntPtr.Zero)
{
this.texture = ctx.TextureFactory.LoadTexture("hud.player-inventory");
}
var (width, height) = ctx.Renderer.GetTextureSize(this.texture);
var uiScale = ctx.FrontendGameState.Settings.UiScale;
width *= uiScale;
height *= uiScale;
var extraSlotsWidth = InventoryConstants.ExtraSlotsWidth * uiScale;
var (windowWidth, windowHeight) = (ctx.FrontendGameState.WindowWidth, ctx.FrontendGameState.WindowHeight);
this.x = (windowWidth - (width - extraSlotsWidth)) / 2;
this.y = (windowHeight - height) / 2;
ctx.Renderer.DrawTexture(this.texture, this.x, this.y, width, height);
var player = PlayerEntity.GetSelf();
var inventory = player.Inventory.Inventory;
var hotbar = player.Inventory.Hotbar;
var cursorPosition = Context.Get().FrontendGameState.CursorPosition;
for (var i = 0; i < hotbar.Length; i++)
{
var stack = hotbar[i];
if (stack == null)
{
continue;
}
var itemTexture = stack.GetTexture();
ctx.Renderer.DrawTexture(
itemTexture,
((4 + (i * 21)) * uiScale) + this.x,
(4 * uiScale) + this.y,
16 * uiScale,
16 * uiScale
);
ctx.Renderer.DrawText(
"" + stack.Count,
((4 + (i * 21)) * uiScale) + this.x,
(14 * uiScale) + this.y
);
if (player.Inventory.Cursor == null &&
cursorPosition.X >= ((4 + (i * 21)) * uiScale) + this.x
&& cursorPosition.X <= ((4 + (i * 21)) * uiScale) + this.x + (16 * uiScale)
&& cursorPosition.Y >= (4 * uiScale) + this.y
&& cursorPosition.Y <= (4 * uiScale) + this.y + (16 * uiScale)
)
{
Context.Get().FrontendGameState.Tooltip = stack.GetName();
}
}
for (var i = 0; i < inventory.Length; i++)
{
var stack = inventory[i];
if (stack == null)
{
continue;
}
var itemTexture = stack.GetTexture();
ctx.Renderer.DrawTexture(
itemTexture,
((4 + ((i % 9) * 21)) * uiScale) + this.x,
((4 + 21 + ((i / 9) * 21)) * uiScale) + this.y,
16 * uiScale,
16 * uiScale
);
ctx.Renderer.DrawText(
"" + stack.Count,
((4 + ((i % 9) * 21)) * uiScale) + this.x,
((14 + 21 + ((i / 9) * 21)) * uiScale) + this.y
);
if (player.Inventory.Cursor == null &&
cursorPosition.X >= ((4 + ((i % 9) * 21)) * uiScale) + this.x
&& cursorPosition.X <= ((4 + ((i % 9) * 21)) * uiScale) + this.x + (16 * uiScale)
&& cursorPosition.Y >= ((4 + 21 + ((i / 9) * 21)) * uiScale) + this.y
&& cursorPosition.Y <= ((4 + 21 + ((i / 9) * 21)) * uiScale) + this.y + (16 * uiScale)
)
{
Context.Get().FrontendGameState.Tooltip = stack.GetName();
}
}
}
public override void OnClick(SDL_Event e)
{
var cursorPosition = Context.Get().FrontendGameState.CursorPosition;
// is hotbar
if (cursorPosition.X >= this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale)
&& cursorPosition.X <= this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * 9 * Context.Get().FrontendGameState.Settings.UiScale)
&& cursorPosition.Y >= this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale)
&& cursorPosition.Y <= this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * Context.Get().FrontendGameState.Settings.UiScale)
)
{
var player = PlayerEntity.GetSelf();
var hotbar = player.Inventory.Hotbar;
var index = (int)((cursorPosition.X - (this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale))) / (21 * Context.Get().FrontendGameState.Settings.UiScale));
if (e.button.button == SDL_BUTTON_LEFT)
{
player.Inventory.SwapWithCursor(index, hotbar);
}
if (e.button.button == SDL_BUTTON_RIGHT)
{
if (player.Inventory.Cursor == null)
{
player.Inventory.TakeHalf(index, hotbar);
}
else
{
player.Inventory.DropOne(index, hotbar);
}
}
}
// is inventory
if (cursorPosition.X >= this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale)
&& cursorPosition.X <= this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * 9 * Context.Get().FrontendGameState.Settings.UiScale)
&& cursorPosition.Y >= this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * Context.Get().FrontendGameState.Settings.UiScale)
&& cursorPosition.Y <= this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * 6 * Context.Get().FrontendGameState.Settings.UiScale)
)
{
var player = PlayerEntity.GetSelf();
var inventory = player.Inventory.Inventory;
var index = (int)((cursorPosition.X - (this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale))) / (21 * Context.Get().FrontendGameState.Settings.UiScale))
+ ((int)((cursorPosition.Y - (this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * Context.Get().FrontendGameState.Settings.UiScale))) / (21 * Context.Get().FrontendGameState.Settings.UiScale)) * 9);
if (e.button.button == SDL_BUTTON_LEFT)
{
player.Inventory.SwapWithCursor(index, inventory);
}
if (e.button.button == SDL_BUTTON_RIGHT)
{
if (player.Inventory.Cursor == null)
{
player.Inventory.TakeHalf(index, inventory);
}
else
{
player.Inventory.DropOne(index, inventory);
}
}
}
}
}
}