144 lines
6.2 KiB
C#
144 lines
6.2 KiB
C#
using Mine2d.game.core;
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namespace Mine2d.game.frontend.inventory;
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public class PlayerInventoryRenderer : Inventory
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{
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private IntPtr texture = IntPtr.Zero;
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private int x, y;
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public override void Render()
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{
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var ctx = Context.Get();
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if (this.texture == IntPtr.Zero)
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{
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this.texture = ctx.TextureFactory.LoadTexture("hud.player-inventory");
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}
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var (width, height) = ctx.Renderer.GetTextureSize(this.texture);
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var uiScale = ctx.FrontendGameState.Settings.UiScale;
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width *= uiScale;
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height *= uiScale;
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var extraSlotsWidth = InventoryConstants.ExtraSlotsWidth * uiScale;
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var (windowWidth, windowHeight) = (ctx.FrontendGameState.WindowWidth, ctx.FrontendGameState.WindowHeight);
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this.x = (windowWidth - (width - extraSlotsWidth)) / 2;
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this.y = (windowHeight - height) / 2;
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ctx.Renderer.DrawTexture(this.texture, this.x, this.y, width, height);
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Render(this.x, this.y);
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}
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public static void Render(int x, int y) {
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var ctx = Context.Get();
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var uiScale = ctx.FrontendGameState.Settings.UiScale;
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var player = PlayerEntity.GetSelf();
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var inventory = player.Inventory.Inventory;
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var hotbar = player.Inventory.Hotbar;
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for (var i = 0; i < hotbar.Length; i++)
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{
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var stack = hotbar[i];
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if (stack == null)
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{
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continue;
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}
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ItemRenderer.RenderItemStack(stack, new Vector2(((4 + (i * 21)) * uiScale) + x, (4 * uiScale) + y), player.Inventory.Cursor == null);
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}
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for (var i = 0; i < inventory.Length; i++)
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{
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var stack = inventory[i];
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if (stack == null)
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{
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continue;
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}
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ItemRenderer.RenderItemStack(stack, new Vector2(((4 + ((i % 9) * 21)) * uiScale) + x, ((4 + 21 + ((i / 9) * 21)) * uiScale) + y), player.Inventory.Cursor == null);
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}
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var pickaxe = player.Inventory.Pickaxe;
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if (pickaxe != null)
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{
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ItemRenderer.RenderItemStack(pickaxe, new Vector2(((4 + (9 * 21)) * uiScale) + x, (((5 * 21) + 4) * uiScale) + y), player.Inventory.Cursor == null, "Test\nTT");
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}
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}
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public override void OnClick(SDL_Event e)
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{
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OnClick(this.x, this.y, e);
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}
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public static void OnClick(int x, int y, SDL_Event e)
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{
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var cursorPosition = Context.Get().FrontendGameState.CursorPosition;
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var player = PlayerEntity.GetSelf();
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// is hotbar
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if (cursorPosition.X >= x + (4 * Context.Get().FrontendGameState.Settings.UiScale)
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&& cursorPosition.X <= x + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * 9 * Context.Get().FrontendGameState.Settings.UiScale)
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&& cursorPosition.Y >= y + (4 * Context.Get().FrontendGameState.Settings.UiScale)
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&& cursorPosition.Y <= y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * Context.Get().FrontendGameState.Settings.UiScale)
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)
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{
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var hotbar = player.Inventory.Hotbar;
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var index = (int)((cursorPosition.X - (x + (4 * Context.Get().FrontendGameState.Settings.UiScale))) / (21 * Context.Get().FrontendGameState.Settings.UiScale));
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if (e.button.button == SDL_BUTTON_LEFT)
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{
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player.Inventory.SwapWithCursor(index, hotbar);
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}
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if (e.button.button == SDL_BUTTON_RIGHT)
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{
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if (player.Inventory.Cursor == null)
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{
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player.Inventory.TakeHalf(index, hotbar);
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}
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else
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{
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player.Inventory.DropOne(index, hotbar);
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}
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}
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}
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if (cursorPosition.X >= x + (4 * Context.Get().FrontendGameState.Settings.UiScale)
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&& cursorPosition.X <= x + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * 9 * Context.Get().FrontendGameState.Settings.UiScale)
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&& cursorPosition.Y >= y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * Context.Get().FrontendGameState.Settings.UiScale)
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&& cursorPosition.Y <= y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * 6 * Context.Get().FrontendGameState.Settings.UiScale)
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)
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{
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var inventory = player.Inventory.Inventory;
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var index = (int)((cursorPosition.X - (x + (4 * Context.Get().FrontendGameState.Settings.UiScale))) / (21 * Context.Get().FrontendGameState.Settings.UiScale))
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+ ((int)((cursorPosition.Y - (y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * Context.Get().FrontendGameState.Settings.UiScale))) / (21 * Context.Get().FrontendGameState.Settings.UiScale)) * 9);
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if (e.button.button == SDL_BUTTON_LEFT)
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{
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player.Inventory.SwapWithCursor(index, inventory);
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}
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if (e.button.button == SDL_BUTTON_RIGHT)
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{
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if (player.Inventory.Cursor == null)
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{
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player.Inventory.TakeHalf(index, inventory);
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}
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else
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{
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player.Inventory.DropOne(index, inventory);
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}
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}
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}
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if (IsCursorOnSlot(((4 + (9 * 21)) * Context.Get().FrontendGameState.Settings.UiScale) + x, (((5 * 21) + 4) * Context.Get().FrontendGameState.Settings.UiScale) + y))
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{
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if (e.button.button == SDL_BUTTON_LEFT)
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{
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player.Inventory.SwapPickaxeWithCursor();
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}
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if (e.button.button == SDL_BUTTON_RIGHT)
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{
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player.Inventory.SwapPickaxeWithCursor();
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}
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}
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}
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private static bool IsCursorOnSlot(int x, int y)
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{
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var cursorPosition = Context.Get().FrontendGameState.CursorPosition;
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var width = 21 * Context.Get().FrontendGameState.Settings.UiScale;
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var height = 21 * Context.Get().FrontendGameState.Settings.UiScale;
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return cursorPosition.X >= x
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&& cursorPosition.X <= x + width
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&& cursorPosition.Y >= y
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&& cursorPosition.Y <= y + height;
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}
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}
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