mine2d/Mine2d/frontend/events/PlayerBreakInput.cs

50 lines
1.6 KiB
C#

using Mine2d.backend.data;
using Mine2d.engine.system;
using Mine2d.engine.system.annotations;
namespace Mine2d.frontend.events;
public class PlayerBreakInput
{
[EventListener(EventType.MouseMotion)]
public static void onBreak(SDL_Event e)
{
var ctx = Context.Get();
var mousePos = new Vector2(e.motion.x, e.motion.y);
ctx.FrontendGameState.MousePosition = mousePos;
if (ctx.GameState.Players.Find(player => player.Id == ctx.FrontendGameState.PlayerGuid)?.Mining
!= Vector2.Zero)
{
var amp = ctx.FrontendGameState.MousePosition
/ ctx.FrontendGameState.Settings.GameScale
+ ctx.FrontendGameState.Camera.Position;
ctx.Backend.ProcessPacket(new BreakPacket(ctx.FrontendGameState.PlayerGuid, amp));
}
}
[EventListener(EventType.MouseButtonDown)]
public static void onMouseDown(SDL_Event e)
{
if (e.button.button != SDL_BUTTON_LEFT)
{
return;
}
var ctx = Context.Get();
var amp = ctx.FrontendGameState.MousePosition / ctx.FrontendGameState.Settings.GameScale + ctx.FrontendGameState.Camera.Position;
ctx.Backend.ProcessPacket(new BreakPacket(ctx.FrontendGameState.PlayerGuid, amp));
}
[EventListener(EventType.MouseButtonUp)]
public static void onMouseUp(SDL_Event e)
{
if (e.button.button != SDL_BUTTON_LEFT)
{
return;
}
var ctx = Context.Get();
ctx.Backend.ProcessPacket(new BreakPacket(ctx.FrontendGameState.PlayerGuid, Vector2.Zero));
}
}