50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using Mine2d.backend.data;
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using Mine2d.engine.system;
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using Mine2d.engine.system.annotations;
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namespace Mine2d.frontend.events;
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public class PlayerBreakInput
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{
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[EventListener(EventType.MouseMotion)]
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public static void onBreak(SDL_Event e)
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{
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var ctx = Context.Get();
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var mousePos = new Vector2(e.motion.x, e.motion.y);
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ctx.FrontendGameState.MousePosition = mousePos;
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if (ctx.GameState.Players.Find(player => player.Id == ctx.FrontendGameState.PlayerGuid)?.Mining
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!= Vector2.Zero)
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{
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var amp = ctx.FrontendGameState.MousePosition
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/ ctx.FrontendGameState.Settings.GameScale
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+ ctx.FrontendGameState.Camera.Position;
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ctx.Backend.ProcessPacket(new BreakPacket(ctx.FrontendGameState.PlayerGuid, amp));
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}
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}
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[EventListener(EventType.MouseButtonDown)]
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public static void onMouseDown(SDL_Event e)
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{
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if (e.button.button != SDL_BUTTON_LEFT)
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{
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return;
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}
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var ctx = Context.Get();
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var amp = ctx.FrontendGameState.MousePosition / ctx.FrontendGameState.Settings.GameScale + ctx.FrontendGameState.Camera.Position;
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ctx.Backend.ProcessPacket(new BreakPacket(ctx.FrontendGameState.PlayerGuid, amp));
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}
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[EventListener(EventType.MouseButtonUp)]
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public static void onMouseUp(SDL_Event e)
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{
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if (e.button.button != SDL_BUTTON_LEFT)
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{
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return;
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}
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var ctx = Context.Get();
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ctx.Backend.ProcessPacket(new BreakPacket(ctx.FrontendGameState.PlayerGuid, Vector2.Zero));
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}
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}
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