32 lines
862 B
C#
32 lines
862 B
C#
using Mine2d.engine;
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namespace Mine2d.game.frontend.renderer;
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public class PlayerRenderer : IRenderer
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{
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public void Render()
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{
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var ctx = Context.Get();
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var camera = ctx.FrontendGameState.Camera;
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var scale = ctx.FrontendGameState.Settings.GameScale;
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foreach (var player in ctx.GameState.Players)
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{
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if (player.Name == ctx.FrontendGameState.PlayerName)
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{
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ctx.Renderer.SetColor(0, 0, 255);
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}
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else
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{
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ctx.Renderer.SetColor(255, 0, 0);
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}
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ctx.Renderer.DrawRect(
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(player.Position.X - (int)camera.Position.X) * scale,
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(player.Position.Y - (int)camera.Position.Y) * scale - 28 * scale,
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14 * scale,
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28 * scale
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);
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}
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}
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}
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