45 lines
866 B
C#
45 lines
866 B
C#
using Mine2d.game.core.items;
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namespace Mine2d.game.core.data;
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public class ItemStack
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{
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public ItemId Id { get; set; }
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public int Count { get; set; }
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public ItemStack()
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{
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}
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public ItemStack(ItemId id, int count)
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{
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this.Id = id;
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this.Count = count;
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}
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public IntPtr GetTexture()
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{
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return Context.Get().ItemRegistry.GetItem(this.Id).GetTexture();
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}
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public string GetName()
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{
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return Context.Get().ItemRegistry.GetItem(this.Id).Name;
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}
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public bool IsStackable()
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{
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return Context.Get().ItemRegistry.GetItem(this.Id).GetKind() == ItemKind.Default;
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}
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public ItemKind GetKind()
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{
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return Context.Get().ItemRegistry.GetItem(this.Id).GetKind();
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}
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public ItemStack Clone()
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{
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return new ItemStack(this.Id, this.Count);
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}
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}
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