182 lines
7.3 KiB
C#
182 lines
7.3 KiB
C#
using mine2d.backend.data;
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using mine2d.core;
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using mine2d.frontend.renderer;
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namespace mine2d.frontend;
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public class Frontend : IFrontend
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{
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public void Init()
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{
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var ctx = Context.Get();
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ctx.FrontendGameState.PlayerName = ctx.IsHost ? "Host" : "Client";
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var guid = Guid.NewGuid();
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ctx.FrontendGameState.PlayerGuid = guid;
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var connectPacket = new ConnectPacket(ctx.FrontendGameState.PlayerName, guid);
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ctx.Backend.ProcessPacket(connectPacket);
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ctx.TileRegistry.RegisterTile();
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var (width, height) = ctx.Window.GetSize();
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ctx.FrontendGameState.WindowWidth = width;
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ctx.FrontendGameState.WindowHeight = height;
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}
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public void Process()
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{
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var ctx = Context.Get();
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while (SDL_PollEvent(out var e) != 0)
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{
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if (e.type == SDL_EventType.SDL_QUIT)
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{
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Environment.Exit(0);
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}
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if (e.type == SDL_EventType.SDL_WINDOWEVENT)
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{
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if (e.window.windowEvent == SDL_WindowEventID.SDL_WINDOWEVENT_RESIZED)
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{
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ctx.FrontendGameState.WindowWidth = e.window.data1;
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ctx.FrontendGameState.WindowHeight = e.window.data2;
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Console.WriteLine($"Window resized to {e.window.data1}x{e.window.data2}");
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var player = ctx.GameState.Players.Find(
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p => p.Id == ctx.FrontendGameState.PlayerGuid
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);
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ctx.FrontendGameState.Camera.CenterOn(player.Position);
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}
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}
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if (e.type == SDL_EventType.SDL_MOUSEMOTION)
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{
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var mousePos = new Vector2(e.motion.x, e.motion.y);
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ctx.FrontendGameState.MousePosition = mousePos;
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if (ctx.GameState.Players.Find(player => player.Id == ctx.FrontendGameState.PlayerGuid)?.Mining != Vector2.Zero)
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{
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var amp = ctx.FrontendGameState.MousePosition / ctx.FrontendGameState.Settings.GameScale + ctx.FrontendGameState.Camera.Position;
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ctx.Backend.ProcessPacket(new BreakPacket(ctx.FrontendGameState.PlayerGuid, amp));
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}
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}
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if (e.type == SDL_EventType.SDL_MOUSEBUTTONDOWN && e.button.button == SDL_BUTTON_LEFT)
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{
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var amp = ctx.FrontendGameState.MousePosition / ctx.FrontendGameState.Settings.GameScale + ctx.FrontendGameState.Camera.Position;
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ctx.Backend.ProcessPacket(new BreakPacket(ctx.FrontendGameState.PlayerGuid, amp));
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}
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if (e.type == SDL_EventType.SDL_MOUSEBUTTONUP && e.button.button == SDL_BUTTON_LEFT)
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{
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ctx.Backend.ProcessPacket(new BreakPacket(ctx.FrontendGameState.PlayerGuid, Vector2.Zero));
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}
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if (e.type == SDL_EventType.SDL_KEYDOWN && e.key.repeat == 0)
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{
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var movementInput = ctx.FrontendGameState.MovementInput;
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_F11)
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{
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_ = SDL_SetWindowFullscreen(
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ctx.Window.GetRaw(),
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ctx.FrontendGameState.Settings.Fullscreen ? 0 : (uint)SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP
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);
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ctx.FrontendGameState.Settings.Fullscreen = !ctx.FrontendGameState.Settings.Fullscreen;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_A)
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{
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movementInput.X -= 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_D)
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{
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movementInput.X += 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_W)
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{
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movementInput.Y -= 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_S)
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{
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movementInput.Y += 1;
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}
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ctx.FrontendGameState.MovementInput = movementInput;
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}
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if (e.type == SDL_EventType.SDL_KEYUP && e.key.repeat == 0)
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{
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var movementInput = ctx.FrontendGameState.MovementInput;
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_A)
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{
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movementInput.X += 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_D)
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{
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movementInput.X -= 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_W)
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{
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movementInput.Y += 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_S)
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{
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movementInput.Y -= 1;
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}
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ctx.FrontendGameState.MovementInput = movementInput;
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}
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if (
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e.key.keysym.scancode
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is SDL_Scancode.SDL_SCANCODE_A
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or SDL_Scancode.SDL_SCANCODE_D
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or SDL_Scancode.SDL_SCANCODE_W
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or SDL_Scancode.SDL_SCANCODE_S
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&& e.key.repeat == 0
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&& e.type is SDL_EventType.SDL_KEYDOWN or SDL_EventType.SDL_KEYUP
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)
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{
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if (e.key.repeat == 1)
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{
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continue;
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}
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var movement = ctx.FrontendGameState.MovementInput;
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if (movement.Length() > 0)
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{
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movement = Vector2.Normalize(movement);
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}
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ctx.Backend.ProcessPacket(new MovePacket(ctx.FrontendGameState.PlayerName, movement));
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_ESCAPE)
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{
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Environment.Exit(0);
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}
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}
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ctx.Renderer.Clear();
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var scale = ctx.FrontendGameState.Settings.GameScale;
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var camera = Context.Get().FrontendGameState.Camera;
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new WorldRenderer().Render();
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ctx.GameState.Players.ForEach(player =>
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{
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if (player.Name == ctx.FrontendGameState.PlayerName)
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{
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ctx.Renderer.SetColor(0, 0, 255);
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}
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else
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{
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ctx.Renderer.SetColor(255, 0, 0);
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}
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ctx.Renderer.DrawRect(
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(player.Position.X - (int)camera.Position.X) * scale,
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(player.Position.Y - (int)camera.Position.Y) * scale - 32 * scale,
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16 * scale,
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32 * scale
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);
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});
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var absoluteMousePos = ctx.FrontendGameState.MousePosition / ctx.FrontendGameState.Settings.GameScale + camera.Position;
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if (ctx.GameState.World.HasTileAt((int)absoluteMousePos.X, (int)absoluteMousePos.Y))
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{
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var a = Constants.TileSize;
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var tilePos = new Vector2(absoluteMousePos.X - absoluteMousePos.X % a, absoluteMousePos.Y - absoluteMousePos.Y % a);
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ctx.Renderer.SetColor(255, 255, 255);
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ctx.Renderer.DrawOutline(
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(int)tilePos.X * scale - (int)camera.Position.X * scale,
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(int)tilePos.Y * scale - (int)camera.Position.Y * scale,
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16 * scale,
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16 * scale
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);
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}
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ctx.Renderer.Present();
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}
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}
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