mine2d/Mine2d/game/frontend/GameAudio.cs

29 lines
1.0 KiB
C#

using Mine2d.engine;
namespace Mine2d.game.frontend;
public class GameAudio
{
private readonly AudioPlayer audioPlayer;
public GameAudio()
{
this.audioPlayer = new();
this.audioPlayer.Register(Sound.BlockBreak, "assets.audio.block_break.wav");
this.audioPlayer.Register(Sound.BlockHit, "assets.audio.block_hit_alt.wav");
this.audioPlayer.Register(Sound.ItemPickup, "assets.audio.item_pickup.wav");
this.audioPlayer.Register(Sound.MusicLoop, "assets.audio.music-loop.wav");
this.audioPlayer.Register(Sound.Step0, "assets.audio.step0.wav");
this.audioPlayer.Register(Sound.Step1, "assets.audio.step1.wav");
this.audioPlayer.Register(Sound.Step2, "assets.audio.step2.wav");
this.audioPlayer.Register(Sound.Step3, "assets.audio.step3.wav");
this.audioPlayer.Register(Sound.Step4, "assets.audio.step4.wav");
this.audioPlayer.Register(Sound.Step5, "assets.audio.step5.wav");
}
public void Play(Sound sound)
{
this.audioPlayer.Play(sound);
}
}