mine2d/Mine2d/game/state/PlayerMovementState.cs

14 lines
393 B
C#

namespace Mine2d.game.state;
public class PlayerMovementState
{
public Vector2 Speed { get; set; } = new Vector2
{
X = 0.65f,
Y = 0.5f,
};
public float Drag { get; set; } = 0.1f;
public bool IsGrounded { get; set; } = false;
public Vector2 CurrentVelocity { get; set; } = Vector2.Zero;
public Vector2 CurrentMovement { get; set; } = Vector2.Zero;
}