mine2d/Mine2d/game/frontend/renderer/PlayerRenderer.cs

46 lines
1.3 KiB
C#

using Mine2d.engine;
namespace Mine2d.game.frontend.renderer;
public class PlayerRenderer : IRenderer
{
private IntPtr playerTexture;
public void Render()
{
if(this.playerTexture == IntPtr.Zero)
{
this.playerTexture = Context.Get().TextureFactory.LoadTexture("character.character");
}
var ctx = Context.Get();
var camera = ctx.FrontendGameState.Camera;
var scale = ctx.FrontendGameState.Settings.GameScale;
var (width, height) = ctx.Window.GetSize();
foreach (var player in ctx.GameState.Players)
{
if (player.Name == ctx.FrontendGameState.PlayerName)
{
ctx.Renderer.SetColor(0, 0, 255);
}
else
{
ctx.Renderer.SetColor(255, 0, 0);
}
// ctx.Renderer.DrawRect(
// (player.Position.X - (int)camera.Position.X) * scale,
// (player.Position.Y - (int)camera.Position.Y) * scale - 28 * scale,
// 14 * scale,
// 28 * scale
// );
ctx.Renderer.DrawTexture(
this.playerTexture,
width / 2,
(height / 2) - (31 * scale),
16 * scale,
32 * scale
);
}
}
}