46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using Mine2d.engine;
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namespace Mine2d.game.frontend.renderer;
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public class PlayerRenderer : IRenderer
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{
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private IntPtr playerTexture;
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public void Render()
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{
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if(this.playerTexture == IntPtr.Zero)
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{
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this.playerTexture = Context.Get().TextureFactory.LoadTexture("character.character");
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}
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var ctx = Context.Get();
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var camera = ctx.FrontendGameState.Camera;
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var scale = ctx.FrontendGameState.Settings.GameScale;
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var (width, height) = ctx.Window.GetSize();
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foreach (var player in ctx.GameState.Players)
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{
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if (player.Name == ctx.FrontendGameState.PlayerName)
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{
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ctx.Renderer.SetColor(0, 0, 255);
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}
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else
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{
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ctx.Renderer.SetColor(255, 0, 0);
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}
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// ctx.Renderer.DrawRect(
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// (player.Position.X - (int)camera.Position.X) * scale,
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// (player.Position.Y - (int)camera.Position.Y) * scale - 28 * scale,
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// 14 * scale,
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// 28 * scale
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// );
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ctx.Renderer.DrawTexture(
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this.playerTexture,
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width / 2,
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(height / 2) - (31 * scale),
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16 * scale,
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32 * scale
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);
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}
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}
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}
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