23 lines
665 B
C#
23 lines
665 B
C#
using Mine2d.engine.system;
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using Mine2d.engine.system.annotations;
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namespace Mine2d.game.frontend.events;
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public class Fullscreen
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{
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[EventListener(EventType.KeyDown)]
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public static void OnToggleFullscreen(SDL_Event e)
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{
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if (e.key.keysym.scancode != SDL_Scancode.SDL_SCANCODE_F11)
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{
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return;
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}
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var ctx = Context.Get();
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_ = SDL_SetWindowFullscreen(
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ctx.Window.GetRaw(),
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ctx.FrontendGameState.Settings.Fullscreen ? 0 : (uint)SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP);
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ctx.FrontendGameState.Settings.Fullscreen = !ctx.FrontendGameState.Settings.Fullscreen;
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}
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}
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