mine2d/Mine2d/game/backend/network/packets/BlockBrokenPacket.cs

12 lines
305 B
C#

using Mine2d.game.core.data;
namespace Mine2d.game.backend.network.packets;
public class BlockBrokenPacket : Packet
{
public override PacketType Type => PacketType.BlockBroken;
public Guid PlayerGuid { get; init; }
public Vector2 Target { get; init; }
public STile Tile { get; init; }
}