12 lines
305 B
C#
12 lines
305 B
C#
using Mine2d.game.core.data;
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namespace Mine2d.game.backend.network.packets;
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public class BlockBrokenPacket : Packet
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{
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public override PacketType Type => PacketType.BlockBroken;
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public Guid PlayerGuid { get; init; }
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public Vector2 Target { get; init; }
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public STile Tile { get; init; }
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} |