40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
using Mine2d.game.core;
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using Mine2d.game.core.data;
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namespace Mine2d.game.state;
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public class PlayerInventory
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{
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public ItemStack[] Hotbar { get; set; } = new ItemStack[9];
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public ItemStack[] Inventory { get; set; } = new ItemStack[5 * 9];
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public ItemStack cursor { get; set; }
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public bool PickupItemStack(ItemStack itemStack)
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{
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return PickupItemStack(itemStack, this.Hotbar) || PickupItemStack(itemStack, this.Inventory);
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}
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public static bool PickupItemStack(ItemStack itemStack, ItemStack[] inventory)
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{
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var slot = InventoryUtils.GetFirstMatchingSlot(inventory, itemStack.Id);
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if (slot == -1)
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{
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return false;
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}
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if (inventory[slot] == null)
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{
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inventory[slot] = itemStack;
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}
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else
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{
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inventory[slot].Count += itemStack.Count;
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}
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return true;
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}
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public void SwapWithCursor(int slot, ItemStack[] inventory)
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{
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(inventory[slot], this.cursor) = (this.cursor, inventory[slot]);
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}
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}
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