using Mine2d.engine.system; using Mine2d.engine.system.annotations; namespace Mine2d.frontend.events; public class Exit { [EventListener(EventType.Quit)] public static void onExit() { Environment.Exit(0); } [EventListener(EventType.KeyDown)] public static void onKeyDown(SDL_Event e) { if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_ESCAPE) { Environment.Exit(0); } } }