using Mine2d.engine; namespace Mine2d.game.frontend; public class GameAudio { private readonly AudioPlayer audioPlayer; public GameAudio() { this.audioPlayer = new(); this.audioPlayer.Register(Sound.BlockBreak, "assets.audio.block_break.wav"); this.audioPlayer.Register(Sound.BlockHit, "assets.audio.block_hit_alt.wav"); this.audioPlayer.Register(Sound.ItemPickup, "assets.audio.item_pickup.wav"); } public void Play(Sound sound) { this.audioPlayer.Play(sound); } }