using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Mine2d.game.core.data; namespace Mine2d.game.core.items; public class PickaxeItem : Item { public PickaxeItem(ItemId id, string name, string textureName) : base(id, name, textureName) { } public override ItemKind GetKind() { return ItemKind.Pickaxe; } }