using Mine2d.game.core.items; namespace Mine2d.game.core.data; public class ItemStack { public ItemId Id { get; set; } public int Count { get; set; } public ItemStack() { } public ItemStack(ItemId id, int count) { this.Id = id; this.Count = count; } public IntPtr GetTexture() { return Context.Get().ItemRegistry.GetItem(this.Id).GetTexture(); } public string GetName() { return Context.Get().ItemRegistry.GetItem(this.Id).Name; } public bool IsStackable() { return Context.Get().ItemRegistry.GetItem(this.Id).GetKind() == ItemKind.Default; } public ItemKind GetKind() { return Context.Get().ItemRegistry.GetItem(this.Id).GetKind(); } }