using Mine2d.engine; namespace Mine2d.state; public class Player { public string Name { get; set; } public Vector2 Position { get; set; } public Vector2 Movement { get; set; } public Guid Id { get; set; } public Vector2 Mining { get; set; } public int MiningCooldown { get; set; } public Line GetBottomCollisionLine() { return new Line(this.Position, this.Position + new Vector2(16, 0)); } }