using Mine2d.engine.system; using Mine2d.engine.system.annotations; namespace Mine2d.game.frontend.events; public class Fullscreen { [EventListener(EventType.KeyDown)] public static void OnToggleFullscreen(SDL_Event e) { if (e.key.keysym.scancode != SDL_Scancode.SDL_SCANCODE_F11) { return; } var ctx = Context.Get(); _ = SDL_SetWindowFullscreen( ctx.Window.GetRaw(), ctx.FrontendGameState.Settings.Fullscreen ? 0 : (uint)SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP); ctx.FrontendGameState.Settings.Fullscreen = !ctx.FrontendGameState.Settings.Fullscreen; } }