using Mine2d.game.core.data; using Mine2d.game.core.tiles; using Mine2d.game.core.world; namespace Mine2d.game.core; public class Bootstrapper { public static void Bootstrap() { var ctx = Context.Get(); ctx.GameState.World = new World(); ctx.GameState.World.AddChunk(ChunkGenerator.CreateFilledChunk(0, 1, STile.From(Tiles.Stone))); ctx.GameState.World.AddChunk(ChunkGenerator.CreateSpawnChunk(1000, 10)); ctx.GameState.World.AddChunk(ChunkGenerator.CreateFilledChunk(1, 0, STile.From(Tiles.Stone))); } }