using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Mine2d.game.core.data; namespace Mine2d.game.core.tiles; public class DecoTile : Tile { public DecoTile(string name, string textureName, int hardness, ItemId drop) : base(name, textureName, hardness, drop) { } public override bool IsSolid() { return false; } }