using Mine2d.engine.system; using Mine2d.engine.system.annotations; using Mine2d.game.backend.network.packets; namespace Mine2d.game.frontend.events; public class PlayerPlaceInput { [EventListener(EventType.MouseButtonDown)] public static void OnMouseDown(SDL_Event e) { Console.WriteLine("Mouse button down"); if (e.button.button != SDL_BUTTON_RIGHT) { return; } var ctx = Context.Get(); var amp = ctx.FrontendGameState.MousePosition / ctx.FrontendGameState.Settings.GameScale + ctx.FrontendGameState.Camera.Position; ctx.Backend.ProcessPacket(new PlacePacket { PlayerGuid = ctx.FrontendGameState.PlayerGuid, Target = amp, Slot = ctx.FrontendGameState.HotbarIndex }); } }