using Mine2d.game.core.data; namespace Mine2d.game.core.items; public class Item { public ItemId Id { get; set; } public string Name { get; set; } private readonly IntPtr texture; public Item(ItemId id, string name, string[] textureName) { this.Id = id; this.Name = name; var texture = Context.Get().TextureFactory.CreateTexture(textureName); this.texture = texture; } public void Render(Vector2 position) { var ctx = Context.Get(); var renderer = ctx.Renderer; var scale = ctx.FrontendGameState.Settings.GameScale; var targetPos = (position - ctx.FrontendGameState.Camera.Position) * scale - new Vector2(6 * scale); renderer.DrawTexture(this.texture, (int)targetPos.X, (int)targetPos.Y, 8 * scale, 8 * scale); } }