using Mine2d.engine.system; using Mine2d.engine.system.annotations; namespace Mine2d.game.frontend.events; public class Exit { [EventListener(EventType.Quit)] public static void OnExit() { Environment.Exit(0); } [EventListener(EventType.KeyDown)] public static void OnKeyDown(SDL_Event e) { // if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_ESCAPE) // { // Environment.Exit(0); // } } }