using Mine2d.game.core.data; namespace Mine2d.game.core.tiles; public class OreTile : Tile { public OreTile(string name, string[] texturePath, int hardness) : base(name, Context.Get().TextureFactory.CreateTexture(texturePath), hardness, ItemId.Air) { } public OreTile(string name, string[] texturePath, int hardness, ItemId drop) : base(name, Context.Get().TextureFactory.CreateTexture(texturePath), hardness, drop) { } }