using Mine2d.game.core.items; namespace Mine2d.game.state; public class Player { public string Name { get; set; } public Vector2 Position { get; set; } public Guid Id { get; set; } public Vector2 Mining { get; set; } public int MiningCooldown { get; set; } public PlayerInventory Inventory { get; set; } = new(); public PlayerMovementState PlayerMovementState { get; set; } = new(); public Vector2 GetCenter() { return this.Position + new Vector2(7, -14); } private PickaxeItem getPickaxe() { if (this.Inventory.Pickaxe == null) { return null; } var item = Context.Get().ItemRegistry.GetItem(this.Inventory.Pickaxe.Id); return item as PickaxeItem; } public int GetMiningSpeed() { return this.getPickaxe() == null ? 1 : this.getPickaxe().GetMiningSpeed(); } public int GetHarvestLevel() { return this.getPickaxe() == null ? 1 : this.getPickaxe().GetHarvestLevel(); } }