using Mine2d.engine; namespace Mine2d.game.frontend.renderer; public class GameRenderer : IRenderer { private readonly List renderers = new(); public GameRenderer() { this.renderers.Add(new BackgroundRenderer()); this.renderers.Add(new WorldRenderer()); this.renderers.Add(new PlayerRenderer()); this.renderers.Add(new ItemRenderer()); this.renderers.Add(new WorldCursorRenderer()); this.renderers.Add(new HudRenderer()); this.renderers.Add(new TooltipRenderer()); } public void Render() { Context.Get().FrontendGameState.Tooltip = null; foreach (var renderer in this.renderers) { renderer.Render(); } } }