using System.Diagnostics; using Mine2d.game.core; namespace Mine2d.game.frontend.inventory { public class PlayerInventoryRenderer : Inventory { private IntPtr texture = IntPtr.Zero; private int x, y; public override void Render() { var ctx = Context.Get(); if (this.texture == IntPtr.Zero) { this.texture = ctx.TextureFactory.LoadTexture("hud.player-inventory"); } var (width, height) = ctx.Renderer.GetTextureSize(this.texture); var uiScale = ctx.FrontendGameState.Settings.UiScale; width *= uiScale; height *= uiScale; var extraSlotsWidth = InventoryConstants.ExtraSlotsWidth * uiScale; var (windowWidth, windowHeight) = (ctx.FrontendGameState.WindowWidth, ctx.FrontendGameState.WindowHeight); this.x = (windowWidth - (width - extraSlotsWidth)) / 2; this.y = (windowHeight - height) / 2; ctx.Renderer.DrawTexture(this.texture, this.x, this.y, width, height); var player = PlayerEntity.GetSelf(); var inventory = player.Inventory.Inventory; var hotbar = player.Inventory.Hotbar; var cursorPosition = Context.Get().FrontendGameState.CursorPosition; for (var i = 0; i < hotbar.Length; i++) { var stack = hotbar[i]; if (stack == null) { continue; } var itemTexture = stack.GetTexture(); ctx.Renderer.DrawTexture( itemTexture, ((4 + (i * 21)) * uiScale) + this.x, (4 * uiScale) + this.y, 16 * uiScale, 16 * uiScale ); ctx.Renderer.DrawText( "" + stack.Count, ((4 + (i * 21)) * uiScale) + this.x, (14 * uiScale) + this.y ); if (player.Inventory.cursor == null && cursorPosition.X >= ((4 + (i * 21)) * uiScale) + this.x && cursorPosition.X <= ((4 + (i * 21)) * uiScale) + this.x + (16 * uiScale) && cursorPosition.Y >= (4 * uiScale) + this.y && cursorPosition.Y <= (4 * uiScale) + this.y + (16 * uiScale) ) { Context.Get().FrontendGameState.Tooltip = stack.GetName(); } } for (var i = 0; i < inventory.Length; i++) { var stack = inventory[i]; if (stack == null) { continue; } var itemTexture = stack.GetTexture(); ctx.Renderer.DrawTexture( itemTexture, ((4 + ((i % 9) * 21)) * uiScale) + this.x, ((4 + 21 + ((i / 9) * 21)) * uiScale) + this.y, 16 * uiScale, 16 * uiScale ); ctx.Renderer.DrawText( "" + stack.Count, ((4 + ((i % 9) * 21)) * uiScale) + this.x, ((14 + 21 + ((i / 9) * 21)) * uiScale) + this.y ); if (player.Inventory.cursor == null && cursorPosition.X >= ((4 + ((i % 9) * 21)) * uiScale) + this.x && cursorPosition.X <= ((4 + ((i % 9) * 21)) * uiScale) + this.x + (16 * uiScale) && cursorPosition.Y >= ((4 + 21 + ((i / 9) * 21)) * uiScale) + this.y && cursorPosition.Y <= ((4 + 21 + ((i / 9) * 21)) * uiScale) + this.y + (16 * uiScale) ) { Context.Get().FrontendGameState.Tooltip = stack.GetName(); } } } public override void OnClick(SDL_Event e) { var cursorPosition = Context.Get().FrontendGameState.CursorPosition; // is hotbar if (cursorPosition.X >= this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale) && cursorPosition.X <= this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * 9 * Context.Get().FrontendGameState.Settings.UiScale) && cursorPosition.Y >= this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale) && cursorPosition.Y <= this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * Context.Get().FrontendGameState.Settings.UiScale) ) { var player = PlayerEntity.GetSelf(); var hotbar = player.Inventory.Hotbar; var index = (int)((cursorPosition.X - (this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale))) / (21 * Context.Get().FrontendGameState.Settings.UiScale)); if (e.button.button == SDL_BUTTON_LEFT) { player.Inventory.SwapWithCursor(index, hotbar); } } // is inventory if (cursorPosition.X >= this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale) && cursorPosition.X <= this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * 9 * Context.Get().FrontendGameState.Settings.UiScale) && cursorPosition.Y >= this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * Context.Get().FrontendGameState.Settings.UiScale) && cursorPosition.Y <= this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * 5 * Context.Get().FrontendGameState.Settings.UiScale) ) { var player = PlayerEntity.GetSelf(); var inventory = player.Inventory.Inventory; var index = (int)((cursorPosition.X - (this.x + (4 * Context.Get().FrontendGameState.Settings.UiScale))) / (21 * Context.Get().FrontendGameState.Settings.UiScale)) + ((int)((cursorPosition.Y - (this.y + (4 * Context.Get().FrontendGameState.Settings.UiScale) + (21 * Context.Get().FrontendGameState.Settings.UiScale))) / (21 * Context.Get().FrontendGameState.Settings.UiScale)) * 9); if (e.button.button == SDL_BUTTON_LEFT) { player.Inventory.SwapWithCursor(index, inventory); } } } } }